Bait and Fillet

Introduces the role of Bait, fish sizes, and filleting for Flesh in Draenor fishing. WoD is currently in development, so expect this section to be expanded over the coming months. On this page:

Warning: This page describes Warlords of Draenor, which is not yet on live realms.

Draenor Bait and Fillet

Draenor's fishing uses the standard method of casting, waiting for the bobber to splash, and clicking the bobber to reel in (see Your First Catch). However, the process that determines what fish is caught, and how anglers can influence that, has changed substantially since MoP.

The methods outlined below apply to all (known) Draenor waters, except the waters within your Garrison. In Garrison waters the catch size is determined by the level of your Fishing Shack - see Garrison Fishing. None of these methods apply to other continents.

  1. Bait Determines Type of Catch

    The type of named fish caught from open water is determined by the use (or not) of Bait:

    • Without using the appropriate Bait, or when using the wrong type of Bait for the waters being fished: About 82% catch will be Crescent Saberfish, with the remaining 18% the area's prize fish (for example Sea Scorpion in coastal waters).
    • With the appropriate Bait for the waters being fished: The entire catch will be the area's prize fish.

    Pool catches do not require Bait. Using Bait will not change the type of fish caught from pools in Draenor. Pools always contain the prize fish.

    Crescent Saberfish is Draenor's "trash fish", similar to Pandaria's Golden Carp. Crescent Saberfish can be used to cook dishes that replenish health or mana, and is used by Alchemists to create Crescent Oil. However, the alternative prize fish have better uses, such as dishes that grant stat buffs. Anglers should aim to minimise the proportion of Crescent Saberfish they catch.

  2. One Named Bait per Area of Water

    Sea Scorpion Bait

    Each area of water (commonly a specific zone's inland waters, or Draenor's entire coast) is associated with a named Bait. For example, coastal waters of Draenor are associated with Sea Scorpion Bait.

    The named Bait will be caught alongside (as a bonus item in the loot window) 20% of the catch from the open waters associated with it. Each type of bait is "unique", which means you will not catch a second bait of the same type while you have one already in your inventory. That catch chance is not modified by factors such as fishing skill, or whether Bait is already active. Bait cannot be caught from pools, nor is it needed to fish pools.

  3. Using Bait

    Each item of Bait is a single-use item. Once used, the Bait applies a buff that lasts 5 minutes.

    Use of Bait is instant (there is no cast-bar), but using Bait will end an active cast, so use Bait before casting. The Bait's effect is calculated at the time each bobber splashes (technically, perhaps at loot time - but that is hard to test). The Bait buff applies to the angler, not their pole, so Bait can be used while fishing poleless. Only one bait buff can be active at once.

  4. Fish Sizes

    Small Sea ScorpionSea Scorpion (Regular)Enormous Sea Scorpion

    Three sizes of fish may be caught for each named fish type: Small, regular, and Enormous. For example, Small Sea Scorpion, (regular) Sea Scorpion, and Enormous Sea Scorpion.

    When I refer to a fish by name, such as "Sea Scorpion", I mean all 3 sizes of that named fish. Catch locations and patterns that apply to one size, generally apply to all sizes (the Garrison is an exception, where at a certain stage of development all fish caught are Small).

  5. Higher Skill Catches Bigger Fish

    The higher your personal skill, the more likely you are to catch larger sizes of fish. This applies to both open water and pools. Unlike pool fishing elsewhere, personal skill is important when fishing pools in Draenor.

    The skill bands below are analysed more fully in Size and Skill. The general pattern is:

    • 0-100: Only Small-sized fish are caught.
    • 100-300: Proportion of regular-sized fish rises from zero to about 19%. The remainder of catches are Small-sized fish, none Enormous.
    • 300-525: About 19% of the catch continue to be regular, 81% Small.
    • 525-700: Proportion of Small fish caught gradually decreases to zero.
    • 650-700: Proportion of Enormous fish caught gradually rises from zero to about 53%.

    For detailed analysis of the relationship between fishing skill and the size of Draenor fish caught, see Size and Skill. Catches of the largest fish, Lunkers, do not vary with skill - see Catching Lunkers with Nat Pagle.

    Quirk: Lures do not alter the proportion of larger fish caught. Bonuses from Poles and Fishing Gear may also have no effect (more testing required). This is likely to change prior to release.

  6. Filleting

    Sea Scorpion Segment

    Caught fish must be gutted and cleaned to reveal their contents. To fillet click on a stack of the same size and type of fish. Each click fillets 20 Small-sized fish, 10 regular-sized fish, or 5 Enormous-sized fish. Smaller stacks cannot be filleted.

    A Draenic Fillet Knife has been data-mined, use: "Fillet all Draenor fish in your inventory."

  7. Flesh

    All filleted fish contains Flesh with the same name as the parent fish. For example, all 3 sizes of Sea Scorpion contain Sea Scorpion Segment. The amount of Flesh gained varies with size of fish, averaging:

    • Small: 1 Flesh per fish
    • Regular: 2 Flesh per fish
    • Enormous: 4 Flesh per fish

    Both raw (un-filleted) fish and Flesh can be stored in the (new) Reagents Bank. Flesh is the main product of fishing, as used by other professions.

    There are hints (such as the Garrison Fishing Shack daily quest) that fish may reveal other items when filleted, in addition to Flesh. After thousands of filletings, only Flesh has been discovered so far.

Now you know how to catch Draenor fish, let's explore some of the varieties of fish and their uses.

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Comments about Bait and Fillet

Below are readers' comments about "Bait and Fillet":

Garrison Fishing

  • Hoddie, June 2014

    Just wanted to say thanks for bringing us some info from the alpha. I'm liking the new method where a higher skill level is rewarded with better overall yield. Looking forward to seeing what surprises you uncover over the following weeks and months!

  • el, June 2014

    Good to see you're still lurking. The first few days of the alpha are a bit chaotic, as one is never sure exactly what part of the game to focus on. This is especially true in WoD, where there is a lot more emphasis on exploration for finding the more optional or advanced content. For example, it took 2 days for someone to report a rare Lagoon Pool, precisely because it has been located where prior expansions had taught us nothing would be found (at the bottom of cliffs, away from quest areas, etc).

    I suspect there is more to come from the Bait-and-Fillet model of Draenor fishing. I like the variation added by Bait (it reminded me of the Dalaran fountain Gold Coins). I accept the merging of pool and open water fishing into what is (essentially) a one-fish-per-open-water approach. However the whole process of filleting for the same reward is currently too repetitive: Hopefully some excitement will be added to the reward revelation stage, which will offset the fact that all the actual catches are (discounting size) now the same. The filleting mechanic is currently non-existent (just endless instant clicks), so I hope is a placeholder.

    Likewise the Garrison is at a very early stage, with only a few buildings and questlines implemented, and most of those major bugs. I like where Garrisons are going, but it will take more development before we can really assess their gameplay.

  • Hoddie, June 2014

    I'd hope they improve the gutting somehow, if only to add a few rare finds that the fish have swallowed, again allowing the higher-yield fish to offer a higher chance or perhaps just better rewards. I'm thinking something like the One Ring, a Toothpick made from fish bones, maybe even a small fish within a big fish. If it's just like the clams mechanic then it will become boring very quickly.

    I think that's the main challenge with fishing - how do you keep it interesting after things like achievements have been completed and you've fished up the rare finds? I'll occasionally fish if I'm on the Timeless Isle and waiting for a rare spawn, but otherwise it's ages since I've bothered with it. The problem with the teeming pools and the other new things introduced during MoP, once you'd done them once, you were in no rush to do them again. The big pool monster was so underwhelming that I was a little annoyed that I'd wasted 30-40 minutes!

    I don't expect fishing to become central to the game but I'm liking the love it's receiving in WoD, and I'm hoping for a little more. I'm with you about the garrisons, I've yet to be excited by anything I've read about them, but maybe that'll change when I get to have a tinker myself. The cynic in me says it's something that Blizzard will look to exploit with the cash shop, allowing players to buy materials and hire followers.

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    from "Garrison Fishing".
  • Hoddie, June 2014

    Latest build includes a new knife with an on use ability that fillets all fish in your inventory. Seems a cheap way out but rather this than the alternative.

  • el, June 2014

    Mumper (Cory Stockton) confirmed the knife was "legit" on Twitter, but I only managed about 5 minutes online with the latest build before the test was abandoned for the weekend, so never got to see it in game. The associated spell is channelled, so perhaps it has an animation and sense of progress when filleting, rather than just being an instant "click to fillet everything" effect.

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