Cooked Fish
Cooking recipes are available for the fish dishes in the table below.
- [1] Sold by Bario Matalli, Emrul Riknussun and Fyldan (Alliance), or Naal Mistrunner, Ronald Burch and Shazdar (Horde) for 3 Epicurean's Award.
- [2] 90 class/role-specific primary stat, 90 Stamina
- [3] Sold by guild vendors (found in cities - ask a guard) for 150g. Purchase requires That's A Lot of Bait guild achievement.
Like WotLK, there is normally:
- 1 recipe that gives a resonable buff - ideal for leveling - 60 Stamina and 60 of another bonus, for 1 hour.
- 1 recipe that give a great buff - when only the best will do - 90 Stamina and 90 of another bonus, for 1 hour.
Fish Fry and Scalding Murglesnout are the only dishes that gives no buff. Fish Fry is also the only dish that only restores health: Other dishes also restore both health and mana.
Seafood Magnifique Feast is the new Fish Feast, but with a twist: Its buff is 90 Stamina and 90 "another useful stat". That final statistic is a class-specific stat, making Seafood Magnifique Feast potentially useful to everyone.
Recipes are sold, no trained, and bind to the cook when purchased:
- The recipe for Seafood Magnifique Feast is sold by the new guild vendors (found in cities - ask a guard) for 150g. Purchase requires the That's A Lot of Bait guild achievement - 10,000 catches from pools.
- Other new Cataclysm recipes are sold in exchange for 3 Epicurean's Awards, which are gained by completing the new Azeroth (Darnassus/Ironforge/Stormwind or Orgrimmar/Thunder Bluff/Undercity) daily cooking quests, plus the Dalaran Cooking Quests.
The Fish Finder has detailed information about Cooking Skill. The lowest starting cooking skill for new recipes is 450. (Note that live patches have already made 450 skill much easier to reach than when we first felt the Wrath of the Lich King.) The Illustrious rank of cooking costs 50g to learn (without reputation reductions). Each trained recipe costs 3g.
Alchemy and Supplies
Albino Cavefish are about 15% of the catch in Deepholm. Alchemists use these fish to create Deepstone Oil.
- Albino Cavefish
- Alchemy Use: Deepstone Oil. Deepstone Oil can be drunk (it "may cause stiffness"), or 2 Deepstone Oils make a Mysterious Potion.
- Mysterious Potion restore 1 to 20000 health and mana: Probably the best restorative potion for the lucky!
- Where to catch »
1-3 Volatile Water can be caught: Around 2% of the catch from most open water and coastal pools, 10% from most inland pools.
- Volatile Water
- Used in many Cataclysm-level manufacturing profession recipes. Does not combine into Eternals, like Crystallized Water, but does stack in 200s.
- Where to catch »
Volatile Fire can be caught by fishing Pool of Fire in Mount Hyjal's and Twilight Highlands's lava.
- Volatile Fire
- Used in many Cataclysm-level manufacturing profession recipes. Does not combine into Eternals, but does stack in 200s.
- Where to catch »
A new trunk can be caught from Shipwreck Debris (Cataclysm) around the coast of Tol Barad - Sealed Crates.
- Sealed Crate (Cataclysm)
- Always contains 1.5-2g, some professions crafting materials, and consumables - food, drink or potions (all detailed below).
- Where to catch »
A Cataclysm herb, Azshara's Veil, can occasionally be caught while fishing coastal Cataclysm pools and open water.
- Azshara's Veil
- Used in many Cataclysm-level Alchemy recipes, and also miled by scribes to make Ashen Pigment (and sometimes Burning Embers).
- Where to catch »
Rare Catches
The Tome of Polymorph: Turtle used to be found in Zul'Gurub, but can now be caught from Cataclysm-level pools.
- Tome of Polymorph: Turtle
- Teaches Polymorph: Turtle.
- Learned by Mages, requires level 60. May be caught by non-Mages.
- Where to catch »
It is also possible to catch the Sea Turtle from Cataclysm pools.
Open Water Catch Rates
Within each zone, catches are same regardless of location: There are no known differences between inland and coastal water.
In all new (high level) zones, the most common open water catch is either Sharptooth (inland) or Murglesnout (coastal). Sharptooth and Murglesnout can be cooked, but not into buff foods. Volatile Water can be caught from open water in all these zones. Volatile Water is caught in 1, 2 or 3 per catch.
Open water in each new (high level) zone also contains 2 more catches - a more common "major" catch, a rarer "minor". Major catches can be found in 2 zones, minor catches are unique to each zone:
- Major catch:
- Deepsea Sagefish - Coastal Tol Barad, Twilight Highlands and Uldum
- Lavascale Catfish - Deepholm and Inland Uldum
- Striped Lurker - Mount Hyjal and Inland Twilight Highlands
- Minor catch:
- Albino Cavefish - Deepholm
- Algaefin Rockfish - Coastal Tol Barad and Twilight Highlands
- Blackbelly Mudfish - Inland Uldum
- Fathom Eel - Coastal Uldum
- Highland Guppy - Inland Twilight Highlands
- Mountain Trout - Mount Hyjal
Fish can also be caught in Vashj'ir: Most areas contain a lot of Murglesnout and a few Algaefin Rockfish. Unnamed areas of the Shimmering Expanse also contain Deepsea Sagefish and Fathom Eel.
The table below summarises catch rates for each location, using data from sample fishing sessions (thanks to Hoddie, Kaliope, Yoco, Idoru, Bonzoh, and Nadal). Each zone has a similar pattern to the overall average. This means that all these zones probably have precisely the same chance of a trash (Sharptooth or Murglesnout), major, minor, or Volatile Water catch. Slight differences in the data are just errors caused by sampling.
| Zone | Total Non-Junk Catch | Catch Percentage | |||
|---|---|---|---|---|---|
| Sharptooth | Major Catch | Minor Catch | Volatile Water | ||
| Total/Average | 2782 | 50% | 30% | 15% | 6% |
| Deepholm | 431 | 50% | 30% | 15% | 5% |
| Mount Hyjal | 590 | 50% | 30% | 16% | 5% |
| Uldum | 822 | 48% | 32% | 15% | 5% |
| Twilight Highlands | 939 | 51% | 28% | 14% | 7% |
The original analysis shown above has been changed by subsequent patches:
- In patch 4.1, coastal waters of Twilight Highlands and Uldum had approximately a 2% chance of Volatile Water, with a 2% chance of Azshara's Veil, instead of 5% Volatile Water.
- In patch 4.3, the proportion of Volatile Water from open water dropped to 1-2%. The catch rate of Sharptooth in inland Uldum also decreased, thus raising the catch rate of the major catch there (Lavascale Catfish).
Pool Catches
All the "minor" open water catches (above) are also found in pools. Known pools are:
- Albino Cavefish School - Deepholm
- Deepsea Sagefish School - Coastal Twilight Highlands (Algaefin Rockfish School until patch 4.3)
- Blackbelly Mudfish School - Inland Uldum
- Fathom Eel Swarm - Coastal Tol Barad and Uldum
- Highland Guppy School - Inland Twilight Highlands
- Mountain Trout School - Mount Hyjal
Each pools contains 3, 4 or 5 catches - on average 4. Catch rates are shown in the table below. Overall, 90% of the catch is the fish named in the pool name, 10% is Volatile Water. Volatile Water can be caught in 1, 2 or 3. Not enough data is available to analyse the chances of each, but tentatively, a single Volatile Water is more likely to be caught than 2 or 3. So on average about 1.8 Volatile Water are gained from each Volatile Water catch.
| Pool | Sample Pools | Sample Catches | Catch Percentage | |
|---|---|---|---|---|
| Named Fish | Volatile Water | |||
| Total/Average | 147 | 570 | 90% | 10% |
| Albino Cavefish School | 13 | 49 | 86% | 14% |
| Algaefin Rockfish School** | 12 | 50 | 90% | 10% |
| Blackbelly Mudfish School | 30 | 121 | 88% | 12% |
| Fathom Eel Swarm** | 60 | 227 | 90% | 10% |
| Highland Guppy School | 15 | 58 | 93% | 7% |
| Mountain Trout School | 17 | 65 | 95% | 5% |
** Pre-patch 4.1 analysis shown: Deepsea Sagefish School (formerly Algaefin Rockfish School) and Fathom Eel Swarm now have approximately a 5% chance of Volatile Water, with a 5% chance of Azshara's Veil.
There are 2 other new pools types:
- Pool of Fire - Lava in Mount Hyjal and Twilight Highlands. Contains Volatile Fire. Based on a sample of 26 pools (76 catches), each Pool of Fire contains 2, 3 or 4 catches - average 3. Each catch has an equal chance of either 1 or 2 Volatile Fire. The average yield from one Pool of Fire is 4.5 Volatile Fire.
- Shipwreck Debris (Cataclysm) - Coastal Tol Barad. May contain Sealed Crate (Cataclysm), Azshara's Veil and/or Volatile Water - all described above. Based on a sample of 35 pools (50 catches), each Shipwreck Debris contains 1 or 2 catches - average just over 1.4. 60% of the catch are Sealed Crate (Cataclysm), 25% Volatile Water (1 or 2), and 15% Azshara's Veil (1 or 2).
Based on a sample of 31 crates, the average contents per Sealed Crate is:
- 1.5-2g
- 4.7 Embersilk Cloth
- 1.9 Cataclysm-level herbs
- 1.8 Cataclysm-level ores
- 1.5 drinks
- 2.2 Cataclysm-level food
- Insignificant chance of Cataclysm-level potions, leather and Volatiles.
Learn More
- Cataclysm forum discussion - Topics tagged "Cataclysm".
- Also in Cataclysm: Cataclysm Fishing, Cataclysm Old Azeroth Changes, and Cataclysm Frequently Asked Questions.