This page summarises how to catch Deepsea Sagefish.
About Deepsea Sagefish
- Value (uncooked): Vendor: 3s 75c
- Cooking:
- Delicious Sagefish Tail:
- Requires level 80 to eat.
- Restores: 96000 health, 96000 mana, over 30 seconds.
- Buffs: 90 Spirit, 90 Stamina, for 60 minutes.
- Value: Auction: 9g
- Recipe: Recipe: Delicious Sagefish Tail.
- Ingredients: Deepsea Sagefish.
- Severed Sagefish Head:
- Requires level 80 to eat.
- Restores: 96000 health, 96000 mana, over 30 seconds.
- Buffs: 90 Intellect, 90 Stamina, for 60 minutes.
- Value: Auction: 12g
- Recipe: Recipe: Severed Sagefish Head.
- Ingredients: Deepsea Sagefish.
- Delicious Sagefish Tail:
Catching Deepsea Sagefish
- Commentary: There are now pools containing Deepsea Sagefish. Spellcasters and healers rejoice!
- Achievements: The Oceanographer: Catch 30 different saltwater (coastal) fish (and loot 1 more): Algaefin Rockfish, Big-mouth Clam, Borean Man O' War, Darkclaw Lobster, Darkshore Grouper, Darkwater Clam, Deep Sea Monsterbelly, Deepsea Sagefish, Fathom Eel, Firefin Snapper, Giant Sunfish, Imperial Manta Ray, Jaggal Clam, Large Raw Mightfish, Moonglow Cuttlefish, Murglesnout, Oily Blackmouth, Pygmy Suckerfish, Raw Glossy Mightfish, Raw Rainbow Fin Albacore, Raw Redgill, Raw Rockscale Cod, Raw Slitherskin Mackerel, Raw Spotted Yellowtail, Raw Summer Bass, Raw Sunscale Salmon, Raw Whitescale Salmon, Rockfin Grouper, Stonescale Eel and Winter Squid. Also requires Abyssal Clam to be looted.
- History:
- 4.3: Also caught from Deepsea Sagefish School in Twilight Highlands.
- Cataclysm: First caught.
| Water | Areas | No-Junk Skill | Catch Rate | Common Catch | ||
|---|---|---|---|---|---|---|
| % of Catch | Sample | |||||
| Deepsea Sagefish School | Coastal: Twilight Highlands (General) | 1 | 90% | 514 | Deepsea Sagefish | |
| Open Water | Coastal: Twilight Highlands (General), Uldum | 650 | 30% | 2782 |
| |
| Open Water | Coastal: Tol Barad | 675 | 30% | 2782 |
| |
| Open Water | Coastal: Vashj'ir (Unnamed Shimmering) | 575 | 15% | 224 | ||
Learn More
- Cataclysm Catches - Lists new fish caught in Cataclysm, including cooked dishes, alchemy and supplies, and catch rates.
Comments about Deepsea Sagefish
Below are readers' comments about "Deepsea Sagefish":
Deepsea Sagefish Drop Rate
BridgidBevin, May 2011:
I haven't gathered much data yet or designed a couple of experiments to determine definitively what the root cause is, but here's a tip that seems to be working for the folks in our guild, many of whom are dps spellcasters using Severed Sagefish Head or healers using Delicious Sagefish Tail trying to catch Deepsea Sagefish
We have all started using Heat-Treated Spinning Lures, which is an Engineering item. I've found them available for purchase on our server's AH for about 4g-5g each. Not cheap, but the extra five minutes of time over a standard vendor lure plus the extra 50 skills points over the best vendor lure, makes them worthwhile in my book.
The three of us that have used them; and (so far only in conjuction with Weather-Beaten Fishing Hat, and Seth's Graphite Fishing Pole as the lowest skill point value adding pole, putting all of us at or above 700 skill points), have noted a significant increase in the drop rate for Deepsea Sagefish. We've gone from about (again haven't gathered the data yet as we just discovered this yesterday) a 10%-12% drop rate to about an 18%-25% drop rate, fishing in open water off the coasts of Twilight Highlands and Uldum (I prefer Uldum just because the Fathom Eel is useful for all our agility types and is also a component in Recipe: Seafood Magnifique Feast).
Anyway, more research and/or feedback from others on this is most welcome!
el, May 2011:
Could you please state the precise numbers (rather than percentages) of each catch under different conditions, including the number of other fish caught. For reference, the base catch rate for Deepsea Sagefish is 30% (that's the proportion of catches, not the proportion of total loot gained). Cataclysm Catches describes where that figure comes from. Within those tests are a lot of variations (like time of day, precise location) that didn't transpire to be relevant.
Every expansion, every difficult to catch fish increases in catch rate as a result of the use of lures... This time I've read it happens for both Volatile Fire and Deepsea Sagefish. It's a natural human reaction to see patterns, especially in things that are annoyingly time-consuming. And a convenient logic for Engineers selling expensive lures!
So, sorry to sound cynical. As ever, anything is possible, but such a design would be inconsistent: Even classic WoW didn't do anything so abstract and undocumented. Cataclysm is generally far more straightforward.
Marlburo, May 2011:
problem arises that if you do any pool fishing, your numbers are drastically skewed (using fishing buddy). Just fished up a BUNCH of sagefish over the last week and tried to get some numbers for you after the fact but its tough to get an accurate count. I personally havent noticed any difference in the drop rate or per the other post, and difference in drop rates during different times of day. Next time I will fish out by scnottz's landing for accurate numbers but, i suspect drop rates have remained stable for quite some time.
Edit: I always fish at 660