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This page lists pool/school types. It shows the fish caught in pools, skill required to fish, and locations found.

For more information about pool fishing, read the chapter Pools and Wreckage.

Pools

PoolCommonly caught fishNo-junk skillAreas
Abundant Firefin Snapper School (Coastal)225
Abundant Oily Blackmouth School (Coastal)225
Bloodsail Wreckage Pool225
Bluefish School (Inland)475
490
Borean Man O' War School (Coastal)475
Brackish Mixed School (Inland)400
450
Deep Sea Monsterbelly School (Coastal)575
Dragonfin Angelfish School (Inland)475
Fangtooth Herring School (Inland)475
Firefin Snapper School (Coastal)225
Floating Debris Pool75
Floating Wreckage Pool300
Glacial Salmon School (Inland)475
Glassfin Minnow School (Inland)500
Highland Mixed School (Inland)500
Imperial Manta Ray School (Coastal)475
Lesser Oily Blackmouth School (Coastal)75
Lesser Sagefish School (Inland)75
Moonglow Cuttlefish School (Coastal)575
Muddy Churning Water (Inland)425
Mudfish School (Inland)475
490
Musselback Sculpin School (Inland)475
Nettlefish School (Inland)525
Oil Spill (Inland)150
Oily Blackmouth School (Coastal)225
Patch of Elemental Water (Coastal)425
Pool of Blood475
Pure Water (Inland)475
490
School of Darter (Inland)450
School of Deviate Fish (Inland)100
School of Fish (Inland)25
School of Greater Sagefish (Inland)225
School of Northern Salmon (Coastal)475
School of Red Snapper (Coastal)25
School of Sagefish (Inland)150
School of Tasty Reef Fish (Coastal)475
School of Tastyfish (Coastal)225
Schooner Wreckage Pool150
Sparse Firefin Snapper School (Coastal)150
Sparse Oily Blackmouth School (Coastal)150
Sporefish School (Inland)400
450
Steam Pump Flotsam (Inland)400
450
Stonescale Eel Swarm (Coastal)225
300
Strange Pool (Inland)400
Teeming Firefin Snapper School (Coastal)300
Teeming Oily Blackmouth School (Coastal)300
Waterlogged Wreckage Pool225

Below are anglers' comments about Pools.

Biggest concentration of pools for turtle mount?

  1. fredje222, April 2009:

    So the new turtle mount will be fishable from any pool in northrend, completly random...
    Like evry good fisher i'm gonna fish like hell till i get it :p but i was wondering where the biggest concentration of pools is for fishing it...

    So what do you think?

  2. el, April 2009:

    I suspect the biggest (closest) concentration is in the Frozen Sea, just south of Borean Tundra. Sholazar Basin also has a lot of pools, fairly close together. Both are higher skill areas, which will tend to reduce the number of people fishing.

    Of course there are locations such as Lake Kum'uya (near Warsong Hold in Borean Tundra) where pools generally respawn fast enough to allow one angler to go round and round the same lake. So you might not need a huge concentration. Likewise, it is reasonably effective to fly round the coast of Northrend, or along the rivers of Grizzly Hills.

    There are other things to consider, such as who else is fishing, the value of the normal fish you are (mostly) catching, and whether you can (mentally) survive fishing the same handful of pools for days. Personally (over 6,000 pool catches so far - and no turtle), I have to keep on moving to new areas, just to break up the boredom...

  3. fredje222, April 2009:

    tbh, i'm kinda glad you have 6000 catches and still no turtle
    how harder to catch, how cooler it will be to have :p

    thanks for the good idea's, seems their are enough good spots and moving around will be needed idd if i dont wanna go crazy :p

  1. InfectedZombie, April 2009:

    i have the turtle mount from the tcg, he probably wont see the light of day once i fish this up!

  2. heathisrael, April 2009:

    "Barely outpaces Hook of the Master Angler"

    Umm, not sure about that. The hook is 25% swim speed bonus correct? And the mount is 60%. Not to mention that you have to wait 30 seconds after equipping the trinket to use it so the mount is WAY better imo.

    The thing i'm curious about is what happens when you leave the water? can the turtle go on land or do you auto dismount??

    If it can't get out of the water, the mount will simply suck...just like the trinket sucks when you hit air bubbles (it knocks you out of form whenever you hit an air bubble).

    hopefully it'll give you 60% riding speed in AND out of water (so it'll behave like a lvl 30 mount out of water).

  3. Dethwolf, April 2009:

    hmm yes offshore is probably best place to fish..until everyone reads our posts lol

  4. fredje222, April 2009:

    meh, most of you are us servers anyway :p

  5. Secretsauce, April 2009:

    So, brace yourself for the hate..... I just fished up the turtle mount. I went into sholazar to do the fishing daily (ghostfish), saw a nettlefish pool, 5 casts later.... TURTLE.

    One, this mount is not nearly as big as I thought it was. Two, I'm a little disappointed because I thought it was going to be a challenge. That said, I'm moving slowly through Dalaran on a cool new mount!

  6. Azaguth, April 2009:

    I hate you.

    No, honestly, grats!

    Too bad my server JUST came up.

  7. Boothby, April 2009:

    I fished mine up about an hour ago in the little lake by Westwind Refugee Camp. That area has a pretty good concentration of pools and rarely anyone there.

  8. Nonzor, April 2009:

    Woot! I just fished up the turtle mount in Borean Tundra from an Imperial Manta Ray school. (I spent over an hour fishing in The Frozen Sea and had a bag of cuttlefish and monsterbelly, so was just fooling around looking for other pools.) Of course I mounted immediately - and was pleased to see that while riding underwater I didn't get a breath bar ... I wonder if that will change?

    Happy casting!

  9. Secretsauce, April 2009:

    So..... is the drop on the turtle mount abnormally high for some reason? If all of us got one this quickly, and it took El 6000 casts to get nothing, maybe something is wrong in the coding.

  10. Batter, April 2009:

    Fished up my turtle mount about a half hour ago in Borean fishing for Musselback Sculpin at around the 350 catch mark. I was shocked (and pretty pumped) that it dropped so soon!

    Good luck everyone!

  11. el, April 2009:

    Congratulations and thanks for the reports. Keep in mind that random loot is random. So many people are trying to catch the Sea Turtle, it is inevitable a few people will be lucky.

  12. shuuya, April 2009:

    I got my sexy turtle from Glassfin Minnow pools in Crystalsong Forest. I love this thing. :D

  13. samboda, April 2009:

    Secretsauce wrote:

    So..... is the drop on the turtle mount abnormally high for some reason? If all of us got one this quickly, and it took El 6000 casts to get nothing, maybe something is wrong in the coding.

    It's a random drop with a low drop %, some will get it after a few catches, others after thousands, and others will never get it. And dont forget that this is a site about wow fishing so u will see other ppl posting that they got the turtle.

  14. Meraxes, April 2009:

    Glacial Salmon pools in Grizzly were going to be my place. The salmon sells well and is used for fish feasts. Might as well do something productive while trying for the turtle.

  15. Suran, April 2009:

    Got my turtle after 127 Salmons in Grizzly Hills.

  16. Dethwolf, April 2009:

    Hmmm none of the turtles so far from what I see here and on the wow forums were from the frozen sea so far.........I figured the pools where u can see the giant turtle boat is the LOGICAL place to catch turtle mount

    Sigh 450 casts last night...I'll try to fishfor an hour or so tonight out there again

  17. fredje222, April 2009:

    fishing next to warsong hold, going fine, lots of pools

3.3--no trash in fishing pools?

  1. GormanGhaste, October 2009:

    I haven't seen anyone mention this on this site yet, so I'll link the source:

    http://forums.wow-europe.com/thread.html?topicId=11155811788&sid=1&pageNo=1#0

    "Don't forget, in patch 3.3.0 you never catch trash from fishing pools, regardless of skill. "

    What does this mean? And why would anyone need to skill up fishing, if pool fishing was always successful?

  2. el, October 2009:

    I assume it means that with skill 1 you can successfully catch fish from any pool anywhere - even places like The Frozen Sea.

    Update: It's true. Skill 1-6: 5 Glassfin Minnow from a Glassfin Minnow School. 0 Trash. The next 5 casts into open water all yielded junk.

    This means the new Kalu'ak Fishing Derby requires fishing skill 1. Also opens up some interesting new options for leveling fishing - a direct choice between speed and gaining valuable fish.

  3. Robodin, October 2009:

    There goes the fishing market, if any schmuck with 1 fishing skill can fish up mats for whatever food they need :/

  1. Trigot, October 2009:

    This is horrible its just another easy button to lame out the game. Its no longer going to be anything to be proud of because its somthing a lvl 1 can go and do with no fishing skill.

  2. DarkMime64, October 2009:

    So we level fishing now for... what purpose exactly?

    I'm assuming, then, that a character with 1 skill in Cooking can make a Fish Feast, too.
    And someone with 1 skill in First Aid can make Frostweave Bandages.

    No? Oh..

  3. el, October 2009:

    DarkMime64 wrote:

    So we level fishing now for... what purpose exactly?

    To be able to equip that Arcanite Fishing Pole, which gives a +40 bonus to skill, which you need to... erm, hold on. There are still fish that cannot be caught from pools - the Dalaran fountain, Old Azeroth fish used to level cooking, etc. But it's hard to answer your question.

    I'd rephrase the question: Why have fishing skill at all?

  4. Gizel, October 2009:

    el wrote:

    DarkMime64 wrote:

    So we level fishing now for... what purpose exactly?

    To be able to equip that Arcanite Fishing Pole, which gives a +40 bonus to skill, which you need to... erm, hold on. There are still fish that cannot be caught from pools - the Dalaran fountain, Old Azeroth fish used to level cooking, etc. But it's hard to answer your question.
    I'd rephrase the question: Why have fishing skill at all?

    Djakar.

  5. mikado, October 2009:

    Was fishing very hard to begin with? Did it need all the past and future nerfs it's received? Don't get me wrong, I am excited about the tournament, but making it so that anyone can participate just by clicking "learn fishing"? I think that's a bit much. I don't see the point of this change.

    Next up: mine titanium with lvl1 mining skill and herb in Storm Peaks with lvl1 herbalism skill. But no, these are primary professions and too many folks would throw a fit if that happened. But fishing is just some trash secondary profession and noone will care, amirite?

  6. averiy, October 2009:

    The three fish required for a fish feast can be pool caught, it's true, but the most efficient way to catch them is in Wintergrasp, where they are caught from open water in a near equal ratio, so that you don't have many fish of any one kind left over. This you cannot do without fishing skill.

  7. Kamaria, October 2009:

    This is all so depressing
    :(

  8. wyrmsmom, October 2009:

    /agree

  9. Utopia, October 2009:

    Sadly it seems we anglers are becoming another victim of the dumbing-down in the name of accessibility which is sweeping through wow......

  10. Feiwong, October 2009:

    Guys...

    I've opened a suggestion thread complaining about this change... so if anyone wants to support it, please do

    http://forums.worldofwarcraft.com/thread.html?topicId=20677232908&postId=206753341510&sid=1#2

    Best regards,
    Gustavo

  11. el, October 2009:

    Here are some more discussions on the official forums:

    http://forums.worldofwarcraft.com/thread.html?topicId=20677230833
    http://forums.wow-europe.com/thread.html?topicId=11155812409

    Pool fishing involves moving around, looking for specific things in the water. Pools are the closest we currently have to the Cataclysm method of fishing mentioned at BlizzCon (hooking specific fish you can see swimming). Encouraging pool fishing in this patch makes a lot of sense. In fact, it may be an attempt to demonstrate that a more interactive method of fishing can be popular. Although people here tend to mostly fish from pools, over all players open water is much more popular. So trying to make the least popular aspect of fishing more popular might be logical overall, even if we see things differently.

    Of course leveling fishing skill (and specifically leveling alongside cooking) appears (same source) to account for a significant proportion of fishing activity. There's a risk of simply making the whole cycle pointless: Nobody needs to level fishing skill, so nobody fishes. Rationally, you'd counter that by arguing that if people didn't want to fish, they would not have levelled fishing skill. However Joanna Average WoW player transpires to be surprisingly irrational. "That 1/450 bar needs to be filled!" "One day I'll want to farm Mr. Pinchy..." I'm sure we've all been there, even if we find a reason to justify our actions. A superficial (or worse, pure economist) understanding of that irrationality is a dangerous thing.

    Traditionally the role of fishing skill has been to test patience. Patience is the main requirement for fishing. And requiring 10 or 15 hours of fishing before an angler can catch the good stuff, is what separated "us from them". It's also classic EverQuest-style grinding, that used to be common in WoW: Do the same thing over-and-over, before you can do what you actually wanted to do.

    Patch 3.1 started to dilute the test of patience. 3.3 dilutes it so far we're struggling to see a purpose.

    The basic problem for fishing (and all WoW professions) is that there was never a hard part that followed the "pointless grind" of skilling-up. So removing the need for skill means that everyone can do it immediately. Consequently, there's nothing exclusive or special for anglers who are prepared to put a lot of work into the profession.

    Or is there? Ah, but there is! At least for fishing. Take a step back and look at this forum. Or perhaps earlier in the year, when things were busier: The most popular topics are about catching the Sea Turtle, Pinchy, One that Got Away. Listen to the furvor with which people defend (or are annoyed by) the Salty title. All things that are a serious test of patience, and provide the angler with something to care about, something exclusive that is valued among those they play with.

    Now, there are all kind of issues with this form of non-monetary, individualistic consumerism. And I suspect we'll eventually laugh at the paradox of how Blizzard's attempt to counter inequalities that exist outside of the game (by blocking Real Money Trading), has actually created one of the most unequal communities within the game (by trying to prevent the trade of anything perceived to have value). But that's a philosophical discussion for another time. We are where we are. And right now we're in a land where titles, mounts, and other apparently useless things have the greatest sense of value.

    Why not go further? No computer-incremented skills whatsoever. Instead (if fishing still is a test of human patience) add far more apparently useless, but rare, things that take patience to acquire. (Rare doesn't imply strictly random - rare but less variable - for example a Sea Turtle might take 4,000-5,000 casts, not 1-~25,000 casts - excessive variability causes frustration as the mind either can't understand the pattern, or feels the pattern is unfair.) Or perhaps associate fishing with something other than patience.

    There are lots of possibilities following this line of thought: But perhaps the value of fishing shouldn't be thought of in terms of the ability to catch buff food. Increasingly, the real prestige is a Turtle-mounted Salty with a Crawdad in tow. Or similar.

  12. Durth, October 2009:

    Having paid for 2 epic flyers and a mechano hog just by selling food Im not to excited about this. On the other hand though its not like its really that easy to fish for this stuff without being attacked at lower levels. A level 1fishing glacial salmon pools is going to get hit by a bear or the opposing faction at the lumber mill. Lloot crazed divers are at the sculpin lake in Borean Tundra. Nettlefish ahve all sorts of animals runnnig around their pools. Im just not sure how this will all shake out. I dont like professions being easy. Going through the bs to get them leveled was the only thing keeping the market at a certain level. A lot of people just wouldnt bother but now its always getting easier and easier. Plus it makes me feel old and grumpy :p

  13. Durth, October 2009:

    Oh I forgot to mention the 5 tab Guild bank and all the gold spent tipping other people for enchants and gemming and such. Some people laugh when you put cooking in trade but I think most os us here know better.

Poll: Which water do you mostly fish?

  1. el, July 2009:

    I'm intrigued: Do you mostly fish from pools or open water?

    Poll results.

    Pools are the most efficient place to catch most specific fish. But a lot of your favorite places to fish suggested open water was more popular.

  2. purus, July 2009:

    In the past I've only fished pools since it seemed to have a higher gold-per-hour return than open water fishing, but with Fish Feast-quality fish fishable from open water in Wintergrasp, that may now have the highest return. I'll have to run some tests to see what kind of returns I can get in the open water in Wintergrasp versus fishing Glacial Salmon pools (currently the most valuable fish on my server). I might also test Musselback Sculpin schools in Lake Kum'uya since they are so densly packed and sell for nearly as much as the salmon.

    I'll try to get together a couple hours of test data from each location and report back.

  3. nonameform, July 2009:

    I fish in Wintergrasp most of the time, but since drop rate on Fish Feast components isn't even, I have to fish in Scholazar Basin, Borean Tundra and Grizzly Hills at times. There I only fish in pools for maximum yield.

  1. Utopia, July 2009:

    As I'm still waiting for my turtle to bite, I only fish from pools, but tbh, even once i do get it (I'm still hopeful) I'll probably still fish pools, rather than open water, as I know what I'm going to land, therefore maximising my fishing efficiency :)

  2. Shimarenda, July 2009:

    It varies for me. I like to fish in open water so that I catch a variety of things. When things are hectic (in game and/or out), I mostly fish in pools I see as I'm doing other things.

  3. Coldgreentea, July 2009:

    My favorite place is in open water. I tend to fish glacial salmon in grizzly most.

  4. GormanGhaste, July 2009:

    I mostly pool fish, as it is most efficient. The only time I fish in WG is when the daily is there, as I'm not fond of pvp. But yes, all the places I've ever mentioned as my favorite fishing spots don't involve pool fishing. I guess it's like how most people wouldn't say their favorite road trip is the daily commute :)

  5. Cherel, July 2009:

    I like to fish in open water, but that's mainly because I fish in the game to relax.

  6. yossarian, July 2009:

    i usually fish at wintersgrasp....

    (240 casts an hour if i fish in wintersgrasp, 100 casts an hour if i fish pools elsewhere in northrend)

    its just more profitable...

    and with this new patch (3.2) and all the new instances i think it will even be more so.

  7. Lilitheen, August 2009:

    I fish wherever the daily hits mostly...then in WG for FFeast ingredients...then the big lake in HF for Bonescales for Snapper Extreme...gotta love that +40 hit and +40 Stamina. Every so often I fish the Glacial Salmon pools in GH when my supply of Firecracker Salmon gets low. Those are currently the only pools I fish.

  8. Druidor, August 2009:

    Always used to be Glacial Salmon as that was very proffitable, not done much fishing recently as been doing the cooking & JC dailys along with leveling up which I have sorely neglected.

    Fave relax place is at the side of Valiance keep, one side is inland fish other the more proffitable fish like Angelfish & Sculpins, odd anomoly but allows me to cater for my cooking & selling on AH when I need some extra cash.

Addon Question

  1. Dinde, July 2008:

    I was wondering if there is an addon that records the location of a pool of fish for later referances such as the Gatherer addon if anyone has any info on this please post a reply

    Thanks, Dinde

  2. el, July 2008:

    From memory, this was a feature within Gatherer at one time, but did not work terribly well.

    The problem is technical: When you catch a fish from a pool, only the game server (realm) knows it came from a pool. Your game client (the part installed on your computer) only gets the information that you caught a fish - it doesn't know where the fish came from.

    An addon might be able to analyse the colour of pixels on the screen, but the differences between pools and the surrounding water are so subtle, that it would need to be exceptionally clever. So in practice the only pools that can be tracked are those that contain a completely unique fish, such as Zulian Mudskunk, since those always come from pools.

    I imagine the inability to spot and track pools automatically is partly historic accident (there were no pools for the first year of WoW's release), partly an anti-bot feature (since you cannot easily automate farming what you cannot record electronically).

  3. Oberweiss, July 2008:

    IIRC, I use the Gatherer plugin for Cartographer, which does track fishing schools. How it identifies schools is flawed, but it works fairly well for me. I think watches for pool names in your mouseover when you catch something via fishing. I have only had it mis-label open water as a pool once (I was curious as to how it worked, so I was actively trying to make it mis-label at the time), and it usually only takes one catch from the pool to record the school location.

    After installing this mod, you may have to manually enable the fishing part. Let me know if you're having trouble getting it to work. I'll be able to check into my mods and settings more once I get home, if that'll help you.

  1. Dinde, July 2008:

    Thank you very much for your information on this subject i will try out the Cartographer and see how it treats me.

    Thanks, Dinde

  2. Oberweiss, July 2008:

    I just checked, and the addon I use is Cartographer Fishing. Here's an example of what it looks like. You can filter the kind of nodes that show, as well as adjust the opacity and size of the symbols. There's also an option to show/hide the icons on your minimap.

  3. Barkeater, July 2008:

    Pools are in the same place every time!

  4. el, July 2008:

    There is a fixed list of possible pool locations, but in most cases not all those pools will be fishable. This explains the pattern (and this provides more evidence).

  5. Petre, July 2008:

    Between memorization, an epic flying mount, and the fish-tracking ability I found the tracking addon to be completely useless. The pools don't always spawn, so you have to fly the whole route and stare at your minimap or the water anyway.

pool sparkles

  1. GormanGhaste, July 2008:

    Have I just now noticed, or did they add sparkles to fishing nodes in 2.4.3?

  2. el, July 2008:

    Interesting. Thanks for posting. I think that's new in 2.4.3. The sparkles appear above the pool. They are best viewed at 90 degrees to the surface, and are easy to miss if you tend to look down onto pools. They only show up with Find Fish active (pool tracking on the minimap).

  3. hollyd58, July 2008:

    I just noticed it too, riding down the Booty Bay coast.

  1. Minju, August 2008:

    I relied on the slight movement that the bobber does to tell me when to click. The sparkles have added a bit of difficulty to distinguish between the white splash and the large white sparkles that float upwards. Is there any way to make those sparkles small/not as prominent like adjusting spell detail?

  2. Petre, August 2008:

    This is probably a long-coming addition due to the changes to the way pools display based on your spell detail settings. Should make them easier to see for people with the settings turned all the way down.

    This also happens for herbalism and mining.

  3. Asseel, August 2008:

    Actually, it happens with any quest related item as well. The piles of bones in Bone Wastes always kinda glowed, but when I got the quest to collect them they then sparkled... Once I finished the quest they went back to the glow they had previously...

Fishing on the coast of Darkshore?

  1. Kylkiluut, February 2008:

    Has anyone else had problems with the pools north of Auberdine? They all seem too close to the shore and in very shallow water.

    I can't seem to fish any except a very few.

  2. DarvenTHO, February 2008:

    I had this problem as well but the one that I found was south of Auberdine. I had heard that some pools around the area were extremely close to the shore. I tried standing in the water a ways from the pool and casting into it, but to no avail. There's my 2 cents...:)

  3. Torgon, February 2008:

    The pool spawn areas in Darkshore are very poorly placed, so that sometimes you only get half to a quarter of the pool, and if you are not standing at the right angle (sometimes standing on rocks in the water) you will not be able to hit the pools.

    I once submitted a ticket on this and the GM responding said that Darkshore has "unusually low tides". I thought that was rather humorous.

Node Mechanics

  1. Unit, October 2009:

    I was just wondering if anyone has spoken with a GM or has insider info. about how nodes actually work, fishing nodes in particular.

    Are items "preloaded" on a node when they spawn?

    If not, when does your random roll for the items in the loot table take place - at the splash or when you actually loot the bobber after the splash?

  2. Grank, October 2009:

    If I understand correctly, the GMs would not know the answer, but the Devs would and from what I've seen they don't give out much of the specific game mechanics. Usually it takes players with a good programming background and a fair bit of intuition to figure some things out.

    Since pool catches are always random and one can't repeat the experiment (go back and fish the same pool twice) we may never know. If the contents are not created with the pool, then I would guess that the item roll would happen when you click to loot, since there is no advantage to doing it before and slightly lower overhead to delaying it.

  3. el, October 2009:

    My initial reaction was also, interesting, but is there any point in knowing? A slightly random response follows:

    Pools are held in the realm server's memory, and generated as the realm server is started. If the server crashes they completely reset (including the chance that they will reappear in different places).

    Quite a lot of world information is held this way. Until recently, if the realm crashed during the Sunday Extravaganza, non-contest pools would re-generate on re-start, because even the event itself was held in the memory. The state of mobs (creatures) is similar: Probably the most fantastic sight in the game is the mass-submerging of all the dwarf mining machines in Storm Peaks, at the moment the server starts up - an entire field of neatly lined-up machines disappears into the earth. (Unfortunately you need a very unstable test server to plan to see that.)

    Loot. The wisdom of EJ suggests that all loot is held in cascading tables - it's an efficient way of creating the illusion of complexity, while also being very hard for us to untangle. Same logic of "illusion of complexity" was applied often in the original WoW - for example, originally all of Azeroth's fish were determined by a 2x6 matrix, with a 4-stage time variation applied to 2 of the 6 zone groups (see Gazetteer) - yet that pattern wasn't broken until I started looking, almost 2 years after the game's release.

    The best understanding I have of this comes from rearranging "bugged" stacks of herbs (it should work with ore to): There is a rare chance that a stack of herbs will simply not mill (via Inscription). However, if you gradually move 1 herb at a time out of the stack, into a new stack, there normally comes a point at which one of the stacks can be milled. This suggests that the outcome of the milling is determined by a calculation based on the entire contents of the stack, not simple that "you have herbs". That in turn implies that each herb carries unseen data, because the outcome of the process must always be the same (the initial failure of milling is consistent until the stack composition changes).

    Before WotLK, there was an official comment revealing that creature loot was created at the time the creature was created. The specific example was for instances (dungeons), but the same technique would logically apply to everything.

    However, WotLK introduced something I call progressive de-randomization of quest drops: The longer you farm for a quest drop, the higher the probability of the drop from each mob killed. After a certain number of kills, the probability becomes 100%. It ended those really annoying ("I killed 100 mobs - this quest sucks") grinds.

    During WotLK beta a few people noticed that some of the really annoying quest drops had become less annoying, but I don't think anyone realized the method of determining drops had changed - that was revealed by Tigole some months later.

    The change initially caused fish quest items to "drop" with 100% chance - something which I'd found in testing, and remained during the first few weeks of release. So fish were also altered by that change, but possibly in a slightly unusual way.

    (It's worth adding that pre-TBC quest fish and TBC quest fish had previously been coded in different ways - one as a separate catch; the other as a catch alongside another fish, like we now have. Fish quest drops were programmed inconsistently, so more likely to get broken.)

    While progressive de-randomization only applies to quest items, it is possible that all fixed loot tables are no longer as fixed as we might think. For example, the Dalaran fountain loot table changes based on the presence of a player-specific buff. In theory Blizzard can change the catch rate depending on what hat you have on, whether your faction controls Wintergrasp, or... any spell (even an internal "invisible" buff). And because all the fish drops are decided by the server, there is no way for data-miners to know. Fortunately that doesn't fit Blizzard's overall design, which is increasingly very clear about the factors influencing anything - which is probably why we don't see Variation by Time of day for fish in TBC and WotLK.

    Why are loot mechanics changing?

    It's probably the worse kept secret that Blizzard had serious problems with databases in the early years. As you might imagine, the volume of constantly changing data floating around WoW is immense. And write-intensive databases don't shard easily.

    However, in the 5 years since, server capability has got 3 or so times better - very crudely, you can attach more memory to individual server machines. Which is probably why we're now seeing the evolution of things like drop rates - and more obviously achievements/statistics, or larger numbers of players supported on each realm: A game originally designed just outside the boundaries of the technology, is now comfortably within it.

    So, where does that leave pools? It doesn't. I still don't know. But be wary, because what might have been the case a year ago, may not now be the case.

Overlaid Pools?

  1. hollyd58, July 2008:

    I was fishing the Booty Bay coast and had several instances with both Oilyblackmouth and Firefin pools in the same place. The minimap labeled the @ as both. In one case there were two Firefin pools in the same spot.

    Is this new or have I not noticed it before? It sure is nice. Gives more fish from one location.

  2. el, July 2008:

    It is rare, but has been happening for several years in Stranglethorn Vale. It is more obvious now with pool tracking (Find Fish).

sparkly pools on the coast?

  1. pomegranite, June 2009:

    I haven't been able to find this--which may be my own doofusiliouness--but I can't find any reference to the sparkly pools on the coast of Northrend. I'm on Grizzly Hills in particular. The pools looks bubbly & sparkly, and are a few yards off the coast. Are they merely cosmetic or do they contribute anything to fishing itself?

    Thanks a lot to anyone who doesn't think my question is too dumb to answer... I've been playing for a few years very casually (read: infrequently) and am not always up on everything.

  2. el, June 2009:

    School of Northern Salmon - they're quest-only.

Howling Fjord - Whisper Gulch

  1. Luiniel, December 2008:

    Strangly this subzone seems to get the coastal fish, but the inland pools -- I was fishing a Fangtooth Herring pool but when I missed I got a Rockfin Grouper and a Borean Man O'War.

    The coast just outside it however is marked 'Howling Fjord' so gets the coastal pools and the inland fish !

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