This pages summarises the fish that can be caught in Townlong Steppes. There are 3 different areas within this zone - Townlong Steppes (Inland), Townlong Steppes (Niuzao) and Townlong Steppes (Coastal):
About Townlong Steppes
- Includes 3 Different Areas:
- Townlong Steppes (Niuzao) (625 Skill)
- Townlong Steppes (Inland) (725 Skill)
- Townlong Steppes (Coastal) (700 Skill)
- Recommended Level: 88-90
- Territory: Contested
- Requires: Mists of Pandaria
Townlong Steppes (Inland)
- Open Water Skill: 725 to fish open water without excess Golden Carp. In Pandaria, excess Golden Carp replace junk catches: Below 725 skill, a higher proportion of Golden Carp will be caught than shown in tables below. Pools can be fished effectively with skill 1.
- Notes: Fishable inland water can be found along The Widening Deep, and in small lakes in Shallowstep Pass, Fields of Niuzao, Sara'vess, and just north of Fire Camp Gai-Cho (see map below). Open water in the Niuzao Catacombs (below Niuzao Temple) contains coastal fish, although Spinefish School may sometimes appear there. Fish of the Day migrations may occur at Fields of Niuzao - just north of Niuzao Temple, and sharing the same island.
- Commentary: There are very few pool spawning locations in the Townlong Steppes, so anglers trying to catch a lot of Emperor Salmon and Redbelly Mandarin from pools are advised to fish in alternative zones.
- History: Mists of Pandaria: First fish caught.
| Water and Area | Fish | Catch Rate | Notes | Other Catches | ||
|---|---|---|---|---|---|---|
| % of Catch | Sample | |||||
| Crowded Redbelly Mandarin - Fish of the Day (Fields of Niuzao) | Redbelly Mandarin | 95% | 2328 | - | - | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Flying Tiger Gourami | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny Blue Carp | <1% | - | ||||
| Emperor Salmon School - Inland | Emperor Salmon | 95% | 2328 | - | - | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Flying Tiger Gourami | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny Green Carp | <1% | - | ||||
| Large Pool of Crowded Redbelly Mandarin - Fish of the Day (Fields of Niuzao) | Redbelly Mandarin | 95% | 2328 | - | Krakkanon | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Flying Tiger Gourami | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny Blue Carp | <1% | - | ||||
| Open Water - Inland | Golden Carp | 48% | 690 | Proportion higher with insufficient skill | - | |
| Emperor Salmon | 25% | - | ||||
| Redbelly Mandarin | 25% | - | ||||
| Flying Tiger Gourami | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sealed Crate (Pandaria) | 2% | - | ||||
| Tiny Red Carp | <1% | - | ||||
| Redbelly Mandarin School - Inland | Redbelly Mandarin | 95% | 2328 | - | - | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Flying Tiger Gourami | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny Blue Carp | <1% | - | ||||
Maps
Townlong Steppes (Niuzao)
- Open Water Skill: 625 to fish open water without excess Golden Carp. In Pandaria, excess Golden Carp replace junk catches: Below 625 skill, a higher proportion of Golden Carp will be caught than shown in tables below. Pools can be fished effectively with skill 1.
- Notes: Niuzao Catacombs, the caves below Niuzao Temple, may contain Spinefish School. Access to Niuzao Catacombs is via a cave at the top of the cliffs, just west of Niuzao Temple. However, only Niuzao Temple's open water is classed as Sha-touched: Open water in Niuzao Catacombs contains coastal fish (and requires 700 skill to fish without junk). There are only a few very small areas of water categorised as "Niuzao Temple" along the coast, at the bottom of the cliffs. The Fields of Niuzao (the lake to the north of the Temple) contain the zone's regular inland fish.
| Water and Area | Fish | Catch Rate | Notes | Other Catches | ||
|---|---|---|---|---|---|---|
| % of Catch | Sample | |||||
| Open Water - Coastal | Scoured Fishbones | 40% | 1316 | - | - | |
| Spinefish | 28% | - | ||||
| Golden Carp | 20% | Proportion higher with insufficient skill | ||||
| Desecrated Carcass | 10% | - | ||||
| Spinefish Alpha | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sealed Crate (Pandaria) | 2% | - | ||||
| Tiny Red Carp | <1% | - | ||||
| Spinefish School - Inland | Spinefish | 95% | 2328 | - | - | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Spinefish Alpha | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny Red Carp | <1% | - | ||||
Townlong Steppes (Coastal)
- Open Water Skill: 700 to fish open water without excess Golden Carp. In Pandaria, excess Golden Carp replace junk catches: Below 700 skill, a higher proportion of Golden Carp will be caught than shown in tables below. Pools can be fished effectively with skill 1.
- Notes: Townlong Steppes' coast is almost entirely bounded by steep cliffs, making coastal water hard to access on foot. As described above, Niuzao Catacombs' inland water contains coastal fish, while Niuzao Temple's coastal water contains Sha-touched catches.
- Commentary: There are very few pool spawning locations around the coast, since pools only appear where there are breaks in the cliffs. The greatest number of pools are normally found around the island in the north-west of the zone.
| Water and Area | Fish | Catch Rate | Notes | Other Catches | ||
|---|---|---|---|---|---|---|
| % of Catch | Sample | |||||
| Giant Mantis Shrimp Swarm - Coastal | Giant Mantis Shrimp | 95% | 2328 | - | - | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Mimic Octopus | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny White Carp | <1% | - | ||||
| Open Water - Coastal | Golden Carp | 38% | 2059 | Proportion higher with insufficient skill | - | |
| Giant Mantis Shrimp | 30% | - | ||||
| Reef Octopus | 30% | - | ||||
| Mimic Octopus | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sealed Crate (Pandaria) | 2% | - | ||||
| Tiny White Carp | <1% | - | ||||
| Reef Octopus Swarm - Coastal | Reef Octopus | 95% | 2328 | - | - | |
| Sealed Crate (Pandaria) | 5% | - | ||||
| Mimic Octopus | 4% | Caught alongside another fish (total catch rate will add up to more than 100%) | ||||
| Sea Turtle | <1% | - | ||||
| Tiny White Carp | <1% | - | ||||
Learn More
- Mists of Pandaria Catches - Describes Mists of Pandaria's fish catches, and where to catch them.
Comments about Townlong Steppes
Below are readers' comments about "Townlong Steppes":
MoP: Inland & Coastal Fish Speculation
Druidmoon, June 2012:
First, this is just speculation! But based on the use of (mostly) actual fish species by Blizzard for the new MoP fish, I think it is possible to use this information to guess whether these fish will be caught in Inland or Coastal waters as all previous fish have been divided in this way.
Inland Waters (freshwater species)
Golden Carp - First caught. (common catch)
Jade Lungfish - First caught.
Jewel Danio - First caught.
Krasarang Paddlefish - First caught.
Redbelly Mandarin - First caught.
Tiger Gourami - First caught.Coastal Waters (seawater species)
?? (common catch)
Giant Mantis Shrimp - Expected to be caught by fishing, not yet available.
Reef Octopus - Expected to be caught by fishing, not yet available.and possibly:
Emperor Salmon - First caught. (live in the sea but migrate to rivers and used as such before in game)
Spinefish - Expected to be caught by fishing, not yet available. (to balance things!)There are the three quest fish which can be regarded separately and found where their normal relatives live.
Flying Tiger Gourami - Expected to be caught by fishing, not yet available.
Mimic Octopus - Expected to be caught by fishing, not yet available.
Spinefish Alpha - Expected to be caught by fishing, not yet available.The reason I have put ??? for coastal common fish just think Cataclysm and Murglesnout/Sharptooth. I just don't see them having carp in seawater!
The split then is a little uneven right now so perhaps the two remaining uncommon fish will go in the sea to balance things. Not really sure if any of these could be called 'common', so it makes more sense they add one for coastal waters.
I am sure it will work out a little differently, or totally if they go for zone wide fish (I hope not). But it's good fun doing the detective work on the possibilities and these makes sense from what there is to date.
Notes:
For those who do not have beta access, currently all fish can be caught in both inland and/or coastal waters in each zone. The only zones where this is not currently the case is where a zone has no coastal waters (Vale of Eternal Blossoms for instance)
I think that they will divide it as they have done historically during the beta for two main reasons. They always have done it this way, which adds nuance to each zone, helping to provide individual zone identity/interest.
Secondly, unless they have no plans to continue with both the Limnologist and Oceanographer achievements, then they will need to separate the required fish (not yet added to the achievements yet) for these; i.e. freshwater and saltwater species respectively.
Now some way into the beta with game confirmed catches and datamined information (fish in recipes etc.) we have a reasonable idea of MoP fish with perhaps two remaining unidentified ones yet to be named (shown as 'Uncommon Fish 3 and 7' on Wowhead)
Having seen the icons which El added here plus four more found by Wowhead yesterday, there are now 12 in total. This tallies with the 10 known plus 2 unknown. it can change and probably will, with other minor catches such as a herb (think Azshara's Veil), rare catches. But here is how I see it breaking down;
This is based on checking the actual habitat of the fish species via wikipedia. So for instance, Paddlefish live in freshwater if you check the link to Wikipedia. The only exception so far are Spinefish which have no obvious comparison so are probably 'fictitious fish, swimming in a fictitious world...'
p.s. As a reflection of the detail to which Blizzard go in choosing and designing the fish, I read on Wikipedia about danio fish (ref. Jewelled Danio) that;
The name "danio" comes from the Bengali name dhani, meaning "of the rice field".
From what I have seen in Pandaria so far, it reflects the attention to detail evident throughout.
el, June 2012:
The Coastal/Inland split seems to require specific zoning to be created just for fishing, which in the past has either been forgotten entirely (Northrend's distinction between named and unnamed coastal areas) or forgotten selectively (such as post-Cataclysm Winterspring). Hopefully they'll manage an accurate split in Pandaria.
I'm not surprised to see more inland fish than coastal: While Pandaria is surrounded by coast, most of its zones face away from the coast - surrounded by cliffs, not beaches. Only Krasarang Wilds has an entirely open coastline. The Jade Forest and Kun-Lai Summit have a few areas where the cliffs give way to beaches. Meanwhile Townlong Steppes, which looks like it has a lot of coast from the map, has almost no water-level access at all.
Icons are quirky, because there are now 3 that look almost identical. At least one of those will presumably be for Spinefish, an item which was first data-mined as an Alchemy reagent, and then as a (Halfhill) grocery bag item. Don't read too much into unused "Uncommon Fish" - from memory there are still a dozen similarly named items in the data files from the WotLK era.
Jewel Danio is the most curious item. I caught some in the Vale of Eternal Blossoms before the map boundaries were redrawn. That's not only locked away behind gates, but had higher base skill than everywhere else - evidently intended as the most difficult location to fish. Jewel Danio is used in the 2 Pandaren Banquets that are currently not linked to cooking specialisations, and still offer a 275 buff (compared to 250 from the specialisation feasts). Initially I assumed they were placeholders, work in progress, and would disappear. But both feasts are still in the data files, still attached to the cooking profession. One possibility is there will be a high-level raid feast, with the recipe accessible through a difficult path.
Corgi, June 2012:
Meanwhile Townlong Steppes, which looks like it has a lot of coast from the map, has almost no water-level access at all.
Yes and no. If you run north from the westernmost (Alliance) flight points, there's a spot along the cliffs where it turns in a little, then there's a coastal shape like a wave or a horn. Right about where it turns in is a switchback path to the water. You can fish from the bottom there, or from the path landing on the opposite side, or a few other slopes along the cliffs. Of course, you'll have to swim back to the landing once you're done.
There is also a long gorge that splits the Steppes from the Dread Wastes, which turns into that even longer inlet. If I remember correctly, the geology is the same all around the Steppes coast, with the ramp-like strata.
Further north up the coast, there's a bit of proper beach that gets split between the Steppes, the Summit and the Sea. Very odd boundary.
(Edit for markup error - oops)