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[Fishing] Cata fishing

  1. Idoru <Cataclysm Investigator>, 1 year ago:

    About those no loot no window casts.

    I got 5 or 6 of those while doing the Hitting a Walleye daily in Stormwind today.
    I have been doing the fishing daily for 2 weeks now, and this is the first time it has happened.

  2. Thay <Salty>, 1 year ago:

    Hoddie wrote:

    Azshara inland now offers Raw Redgill, Raw Nightfin Snapper, Raw Mithril Head Trout, Oily Blackmouth.

    Has Azhara coast changed?
    It would be nice to know if the mats I have saved for cooking leveling
    (Ie Darkclaw Lobster) still exist, and/or can still be used.

    Oh, and speaking of Achievements - has Salty changed now that ZG is no longer a raid?

    Looking good so far, given how many recipes seem to use the volitile's its good to see a decent catch rate on it.

    Thanks for your detective work....

  3. Yoco <Salty Cataclysm Investigator>, 1 year ago:

    As an addendum to my post above, here are just a few more notes based on my own beta experiences:

    - Remember that the tradeskills feel very incomplete at the moment - most information you deduce right now about any of the tradeskills is likely to change still.

    - I tried fishing in a cave in Vashj'ir, but got the message "there is no fish in here" - the same message I got last week in mt. Hyjal. (mt Hyjal has fish now in this new patch, obviously - lets hope Vashj'ir will have some in the next push).

    - Apologies for not keeping track of what I actually caught. It took several tries before I caught anything that was not "empty" before I started seeing fish, that kindof caught me off guard and made me forget to make more detailed notes. And I cooked and ate some of the fish before making notes of how many fish I had caught at that point ...

    - Fish distribution seems to be not well adapted to availble cooking recipes at this point. The most common catch in nordrassil was Sharptooth ( http://db.mmo-champion.com/i/53062/sharptooth/ ), but the only recipe I saw to do anything with those ( http://db.mmo-champion.com/s/88018/fish-fry/ ) requires a little higher cooking skill ( mmo-c's cooking list http://db.mmo-champion.com/skill/185/cooking/ only has the information that the recipe goes yellow at 390, and I cannot check in game right now what the level requirement to learn it is; ).
    In short: it feels there are still some recipes missing. Given the fact there is still nothing you can do with the tokens you get for doing the Orgrimmar cooking daily, I wonder if there will be some more basic Sharptooth recipe available from those.

    - Trainers for all professions are a bit quirky, so I doubt there is too much to say about "trainer changes" just yet. On the minus side, Marcia Chase didn't offer anything for training at all. On the plus side, the orgrimmar fishing trainer offered all ranks, including illustrious grand master.

    - As for cooking: I have not found any of the cooking ingredients other than the fish so far. But then, I haven't been in new zones other than Vashj'ir or mt Hyjal yet.

  4. Hoddie <Salty Cataclysm Investigator>, 1 year ago:

    I suspect some of the better fish will be from Tol Barad only. This is the new WG but unlike WG is in it's own instance and you cannot go there until you're 85 so be a few days before I can fish there.

  5. KaliopeLlane <Extreme Crafter>, 1 year ago:

    My apologies for the delay in following up - I spent several hours yesterday leveling my "borrowed" fisherwoman to 83 so I could get into Twilight Highlands/Uldum.

    Skill: This toon has only the Seth pole and +3 fishing line, so native skill is 450 + 23. I decided to roll with that for the first data set to try and hone in on the zone level.

    Had a weird situation on the casts for the first skill point. Like Hoddie I was getting empty casts mixed with junk. I think it was around 50/50, but I wasn't counting the empty casts because I thought it was my error. I fished up 4 junk and ?? empties and somehow got a skill point. That's when I realized that the system WAS counting the empties. So likely 3-5 empties plus the 4 junk fish for my first skill point (451).

    After that - no more empties! However, the junk rate continued to be high at this 475ish skill level. Was getting a solid 9 casts per skill point though. Here are the numbers for the loot:

    Sharptooth = 8
    Lurker = 6
    Volatile Water = 1
    Junk = 21

    You can see that the junk rate here is quite high, over half of the casts. Luckily this toon has some fishing lures from the Dalaran daily. I'm going to slap those on next and do another 50 casts in this same spot. Right now I'm fishing Twilight Highlands and the subzone labelled Verall Delta. It's along the same river that includes Loch Verall, but at the other end close to the coast.

  6. el <Nat Pagle's Love Child>, 1 year ago:

    650 may be on the high side. Perhaps 625. (Edit: Either way, 58% junk at 475 is high.)

    Excuse my cluelessness, but why can't you just fly right into the Twilight Highlands or Uldum at 80? Or even swim in from neighboring zones at 20 or 30? Are these separately instanced, and so you have to travel via a level-restricted portal?

  7. zifmia <Angler>, 1 year ago:

    While the hard-core fishergnomes here could no doubt catch 10,000 fish singlehanded in a week, the 10k fish achievement linked above is for a guild, not an individual character.

  8. KaliopeLlane <Extreme Crafter>, 1 year ago:

    Second data set - this time with 455 skill + 23 pole + 100 lure. Same location: Twilight Highlands @ Verrall Delta.

    Sharptooth = 19
    Junk = 11
    Lurker = 13
    Volatile Water = 5
    Highland Guppy = 5

    Third data set - 460 skill + 23 pole + 100 lure. New location: Twilight Shore (coastal area)

    Volatile Water = 5
    Lurker = 12
    Highland Guppy = 8
    Sharptooth = 17
    Junk = 4

    Hope this info helps!

  9. KaliopeLlane <Extreme Crafter>, 1 year ago:

    el wrote:

    650 may be on the high side. Perhaps 625.
    Excuse my cluelessness, but why can't you just fly right into the Twilight Highlands or Uldum at 80? Or even swim in from neighboring zones at 20 or 30? Are these separately instanced, and so you have to travel via a level-restricted portal?

    Hah - that's my bad! Deepholm was portal locked for anyone under 82. I automatically assumed that the Highlands and Uldum would be the same. But I just used Kali (lvl 80) to fly directly to Twilight Highlands and had no trouble getting in. I guess Blizzard just brainwashed me into expecting a portal lock without actually trying to fly to it. I will check Uldum as well, but that is probably also accessible since it's between Silithus and Tanaris. Clearly I should use Kali for my fishing, although she might have more mob aggro.

  10. el <Nat Pagle's Love Child>, 1 year ago:

    Great.

    Could you clarify whether your Volatile Water numbers are numbers of casts that caught (1 or 2) Volatile Water, or total number of items caught?

    Next question, is whether Twilight Highlands is biased more favourably towards non-Sharptooth catches? Based on the numbers so far, there are slightly fewer Sharptooth here, and slightly more of the 2 rarest catches. But we don't have enough data from Uldum and Mount Hyjal to be sure. Gut instinct is that all these zones have precisely the same pattern (about 45% Sharptooth, 33% secondary, 11% tertiary, 11% water). But, since Twilight Highlands is higher level/high skill, it is just about possible there is a bias. A few more samples at the other locations would help resolve that.

    Sounds like enterprising low-levels should be able to reach Uldum and Twilight Highlands. Mount Hyjal is obviously going to be more challenging at level 10...

    Added: A few very high-skill samples in Twilight Highlands would be useful (just above 625, just above 650), so we can see if we can find a point at which 0% junk seems to be happening. I'm still not happy with the no-junk skill...

  11. KaliopeLlane <Extreme Crafter>, 1 year ago:

    No problem, I can work on that later this afternoon. I'm in dire need of volatiles for crafted gear anyway, and the only other farmable type at this point is earth (which is near useless). The volatile water numbers I listed are for catches, not # of volatiles. I figured you would be more concerned with that part. Most of them are dropping in twos and threes, with the occasional onesie. I've gotten about 25 so far, with 11 catches, so that's looking like around 2.2 or 2.3 per catch?

    I agree that it felt like the Sharptooth were dropping less in TH vs MH. My numbers are kind of all over the place there, strangely. I would go one skill point with only 1 sharptooth and the next skill point I'd get 5. It felt like it was bouncing around a lot in terms of consistency. Same with Lurkers, sometimes just one per skill point and the next time four. I have my notes divided by skill point so I can tabulate the number of catches per point.

    I'm still seeing the average of nine casts between 450 and 465, with some 10s and 8s. Over half of the skill points are 9 casts on the dot, with the other half evenly divided between 8 and 10. But I'm with you, I fully expect this to change in a future build. I will continue with Kali on the fishing and leave Emy at 465 so she'll be available for later tests.

    Kali has some other fishing gear, I'll play around with her in TH and see if I can get you some better numbers on the junk rate. I'll also hit a few more spots to shore up the numbers for the fish types. According to the map, TH water is just one huge river with a lake at the west end and the delta near the eastern coast. Do you want me to stay inland along the river or try some coastal spots as well?

    Here's a current map of the area if that helps:

    http://www.wowwiki.com/Twilight_Highlands

  12. el <Nat Pagle's Love Child>, 1 year ago:

    A mix of coastal and inland is good. Whatever takes your fancy. So far everything is the same regardless, but you never know what you might find...

    I hadn't realised Volatile Water was also appearing in 3s. For reference, Motes and Crystallized Water had an equal chance of either 1 or 2.

  13. Yoco <Salty Cataclysm Investigator>, 1 year ago:

    To add a few more samples for mt Hyjal fishing (to help determine ratios):
    In a session that got one of my characters from 414 to 426 fishing skill I caught:
    - 76 Sharptooth
    - 43 Striped Lurker
    - 24 Mountain Trout
    - (9 volatile water) *
    - there were a small number of mis-catches (no loot) and two junk catches; I had used the kalu'ak fishing pole (+30), the weather-beaten fishing hat (+5), plus the lure from the fishing hat (+75); the junk catches may have been caught when the lure just wore off without me noticing.

    For the volatile waters I didn't pay enough attention to determine from how many catches they came - I did get a set of 3 in one catch and a set of 2 in another catch, but I am not sure from how many catches the remaining four came.

    And I reconfirmed indeed that the illustrious grand master rank indeed 'sticks' - it is not lost upon logout or zoning like the lower ranks do if you re-learn them.

    I foolishly logged out before counting the loots between level ups, so that information is lost, but i have the strong impression that the number of catches to level up strongly *decreased* around the 420 mark.

  14. el <Nat Pagle's Love Child>, 1 year ago:

    Thanks Yoco.

    I estimated the no-junk skill to be 525, and you've right around that figure, so only a couple of junk catches fits perfectly.

    There does seem to be a bias towards lower Volatile Water in Hyjal, although it is obviously harder to pin down the proportion when it is only in the 5-10% region.

    You caught just over 150 fish, but advanced only 12 skill points, which is what I'd expect based on live (about 12 catches per skill point). So it looks like 450+ is actually quicker than 400-450. Duh!

  15. Hoddie <Salty Cataclysm Investigator>, 1 year ago:

    10 minute sample from The Forbidden Shore of Wetlands (east coast):

    16 Raw Rockscale Cod
    8 Oily Blackmouth
    7 Raw Spotted Yellowtail
    6 Firefin Snapper

    30 minute sample from eastern coast of Twilight Highlands (no sub-zone anywhere on this coast). Began with skill of 592 (480 base, 80 hat, 32 pole):

    61 Sharptooth
    32 Striped Lurker
    19 Highland Guppy
    4 Junk (last one caught at 484)
    3 Volatile Water x1
    2 Volatile Water x3
    1 Volatile Water x2

    Ended with base skill of 494, new skill point every 9 casts.

    I'll upload a few more samples as I go.

  16. el <Nat Pagle's Love Child>, 1 year ago:

    More of these 10 minute classic Azeroth samples would be useful, just to get a feel for what's happening (in different zones)... because right now it doesn't make much sense:

    Classic Azeroth - with reference to the Gazetteer:

    • Wetlands moves from zone group 3 to 4 (assuming inland adds Raw Mithril Head Trout and loses Raw Longjaw Mud Snapper). Average zone (mob/quest) level reduced slightly (20-25 vs 20-30).
    • Thousand Needles moves from zone group 3 to 4. But all inland fish, even though being coastal. Zone level has increased about 10 levels.
    • However, Azshara (inland) looks like it stayed in group 5. Zone level dramatically reduced.
  17. Hoddie <Salty Cataclysm Investigator>, 1 year ago:

    Fishing in Bay of Storms hasn't changed, still Darkclaw Lobsters, etc.

  18. KaliopeLlane <Extreme Crafter>, 1 year ago:

    More details on Twilight Highlands: Kaliope using Kaluak Pole (+30) Fishing Hat (+5) Glove Chant (+5) Glow Worm (+100) and Capt Rum (+10). Total buffs = 150 pts.

    First area is Verrall River (inland water) with Fishing skill of 466 plus all buffs:

    Sharptooth = 34
    Lurker = 18
    Vol. Water = 2 catches (3 in one catch, 1 in the other)
    H Guppy = 5
    Junk = 3 (2 @ 470 skill, 1 @ 473 skill)

    Skill-ups were 9 | 10 | 8 | 9 | 10 | 8 | 9 casts each. Ended at 474 skill

    Second area is Twilight Highlands (S of Verrall Delta, W of Dragonmaw) 474 Fishing + 150 buffs

    Sharptooth = 36
    Lurker = 10
    Vol. Water = 1 (3 in the catch)
    H. Guppy = 5
    Junk = 2 (both at 479 skill)

    Skill-ups were 9 | 7 | 10 | 10 | 9 | 10 casts each. Ended at 480 skill

    Third area is the NW side of Highbank, started at 480 fishing + 150 buffs

    Sharptooth = 27
    Lurker = 15
    Vol. Water = 6 casts (Items looted: 2 | 1 | 3 | 3 | 1 | 3 )
    H. Guppy = 7
    Junk = 0

    Skill-ups were 10 | 10 | 7 | 10 | 9 | 9 casts each. Ended at 484 skill (there was a server DC in the middle of this, I think that's why my skill #s are off)

    Fourth area is the Slithering Cove (coastal area N of Dragonmaw) 484 skill + 150 buffs

    Sharptooth = 22
    Lurker = 18
    Vol. Water = 4 casts (Items looted: 1 | 2 | 1 | 3)
    H. Guppy = 11
    Junk = 0

    Skill-ups were 9 | 10 | 10 | 9 | 8 | 9 casts each. Ended at 490 skill.

    From what I was seeing 630 appears to be the magic number on skill in TH. I no longer had junk casts after I hit 480. Also the volatile water seemed notably higher at Highbank and the Lurkers were almost equal to the Sharptooth at Slithering Cove. That was quite odd, I thought. I will definitely be returning to Highbank to see if the volatile trend there continues :)

    My bad, forgot skill-up data on last section!

  19. Thay <Salty>, 1 year ago:

    Hoddie wrote:

    Fishing in Bay of Storms hasn't changed, still Darkclaw Lobsters, etc.

    Thanks for that. 'tis nice to know that I'm not keeping a couple of stacks of worthless items around.

    I haven't been too worried about getting into the beta, but reading all these tests results does make me wish I could jump in and help.
    My main's has had maxed fishing for ages, it will be nice to see it on the move again.

  20. Yoco <Salty Cataclysm Investigator>, 1 year ago:

    KaliopeLlane wrote:

    Skill-ups were 9 | 10 | 10 | 9 | 8 | 9 casts each. Ended at 490 skill.

    If I may ask: how do you count catches between level ups?

    I noticed that counting catches between skill-ups has a, *cough*, catch. On the live realms I use an addon that puts a timestamp on every line written to the chat log, and from that it is clear to see that the two messages giving notification of loot and notification of skill-up can come in any order: sometimes the loot message comes first, sometimes the skill-up message comes first. Without addons, the loot messages and skill up messages don't have timestamps (the default UI option to add timestamps only adds timestamps to chat messages), so if you look back at a list of loot messages with an occasional skillup message, determining if a loot message that is adjacent to a skillup message belongs to the sequence of loots before the skill-up or the sequence of loots after the skill-up is impossible. The simplest way 'around' this issue is to simply ignore it, but realize that if you report loot counts between skillups, the values may be off by 1 or 2 samples.

    Long story short: the currently reasonably feasible way of reporting catches between skillups may report catch counts that are in the -2 to +2 range of actual counts (in a way that evens out on longer term: a +1 in one 'stretch' implies a -1 in either the previous or next 'stretch').

    The alternative would be to pay full attention at skillups and to log if the catch associated with a skillup was logged before or after the skillup message. Or wait for an addon to appear that can put timestamps before those messages :)

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