Thanks El for providing us with the new data for the skill-ups and junk ratio for 3.1. I'm also a fan of the analysis for it, since it's always interesting pulling useful information out of mundane material.
You have shown that the percentage of real fish caught (not junk) is equal to the current fishing skill as percentage of the no junk skill squared, or in other words:
% caught = (current skill / no junk skill)^2
I've gone one step further and looked at the information that you've presented and analyzed it in comparison to the existing system, which is in terms of minimum skill to catch and minimum skill to prevent get-aways. So I looked at the 3 zones you analyzed: STV, Tanaris, and Frozen Sea, to see if there is a correlation between percentage of good fish caught and the ratio between min. cast skill :: skill to prevent get-aways. Looking at the numbers below:
Zone----------min-skill/no-get-aways-------% of max skill--------% good fish caught
_______________________________________________________________
STV-------------------130/225------------------------58%--------------------------~30%
Tanaris--------------205/300------------------------68%--------------------------~45%
Frozen Sea---------480/575------------------------83%--------------------------~70%
As it turns out, there is a direct linear correlation between % good fish caught vs. % of max skill, where the relationship is about:
% of good fish caught = 1.60*(% of max skill) - 63.5
Though there is only 3 data points (R-squared - 0.99), although weak statistically , its interesting to see that there is a relationship between the two data sets between skill levels of STV and the Frozen Sea. If you try to extrapolate the data, you will get a 0 % chance to catch good fish in zones where the min-skill/no-get-aways ratio is 39%, which is close to wetlands (36.5%). This means if you were just high enough now to fish in the wetlands, that means you would catch 0 fish in the new system, which is unrealistic.
I guess my point of this post is, for the new patch contents it's more difficult to get fish in lower skilled areas if your fishing skill is low, but its actually much easier to get fish in higher skilled areas with low fishing. I mean realistically, if you tried fishing in the frozen sea with 480 skill, would you catch fish 70% of the time (only 30% get-away chance)? Basically, people with the lower skill level can reach into our market now, so it seems......
El, do you happen to have get-away data for any of the areas that you posted?