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[Fishing] Junk fishing and skill

  1. Fobok <Angler>, 2 years ago:

    I'm just wondering, from those who may have tested it on the PTR, do you still get skill raises if you fish up junk?

    Really, I don't see much point in the change if you can't. It's cool, getting junk instead of the 'fish got away' messages, but I don't see the point in being able to fish anywhere if you can't get the skill raises.

  2. TheTacoMan <Salty>, 2 years ago:

    yes, you can get fish skill ups from fishing up 'junk' items

  3. Fobok <Angler>, 2 years ago:

    Thanks. :)

  4. Sauce <Salty>, 2 years ago:

    Thanks El for providing us with the new data for the skill-ups and junk ratio for 3.1. I'm also a fan of the analysis for it, since it's always interesting pulling useful information out of mundane material.

    You have shown that the percentage of real fish caught (not junk) is equal to the current fishing skill as percentage of the no junk skill squared, or in other words:

    % caught = (current skill / no junk skill)^2

    I've gone one step further and looked at the information that you've presented and analyzed it in comparison to the existing system, which is in terms of minimum skill to catch and minimum skill to prevent get-aways. So I looked at the 3 zones you analyzed: STV, Tanaris, and Frozen Sea, to see if there is a correlation between percentage of good fish caught and the ratio between min. cast skill :: skill to prevent get-aways. Looking at the numbers below:

    Zone----------min-skill/no-get-aways-------% of max skill--------% good fish caught
    _______________________________________________________________
    STV-------------------130/225------------------------58%--------------------------~30%
    Tanaris--------------205/300------------------------68%--------------------------~45%
    Frozen Sea---------480/575------------------------83%--------------------------~70%

    As it turns out, there is a direct linear correlation between % good fish caught vs. % of max skill, where the relationship is about:

    % of good fish caught = 1.60*(% of max skill) - 63.5

    Though there is only 3 data points (R-squared - 0.99), although weak statistically , its interesting to see that there is a relationship between the two data sets between skill levels of STV and the Frozen Sea. If you try to extrapolate the data, you will get a 0 % chance to catch good fish in zones where the min-skill/no-get-aways ratio is 39%, which is close to wetlands (36.5%). This means if you were just high enough now to fish in the wetlands, that means you would catch 0 fish in the new system, which is unrealistic.

    I guess my point of this post is, for the new patch contents it's more difficult to get fish in lower skilled areas if your fishing skill is low, but its actually much easier to get fish in higher skilled areas with low fishing. I mean realistically, if you tried fishing in the frozen sea with 480 skill, would you catch fish 70% of the time (only 30% get-away chance)? Basically, people with the lower skill level can reach into our market now, so it seems......

    El, do you happen to have get-away data for any of the areas that you posted?

  5. el <Nat Pagle's Love Child>, 2 years ago:

    You will find some relationship in the percentage difference between the old minimum and no-get-away skills, because this was formerly a constant (95 skill points). As you point out, with only 3 data points it's rather tricky to demonstrate anything - a shallow curve and a straight line relationship can easily be confused. The best argument against the straight line relationship is logic: If you can cast anywhere at skill 1, there should be a theoretical chance of catching something.

    That said, I only have 3 sets of 5 or 6 200-catch data points, so it is possible I'm wrong. Circumstantial evidence confirms the pattern in other locations - I've fished for a period, and the amount of junk gained is approximately what the first formula would predict. But the samples aren't large enough (at constant skill) to add to the original analysis.

    To your overall conclusion: I agree, it makes fishing in the most difficult waters much easier for those with lower skill. I'm part-way through re-writing the leveling guides to send new anglers up to Northrend at about 300 fishing skill, gear and lures optional...

  6. Sauce <Salty>, 2 years ago:

    I'm not saying you're incorrect at all, in fact, I think 5 or 6 sets of points is plenty of data for indicating statistical significance of what you are implying. Your experimental design is centered around finding the percentage of good fish caught given a particular skill as a percentage of the "no junk skill" (which is the same as the skill that allows for no get-aways in the current system). I was interested in how the new system relates to the current system, and since I used your data (which was designed to fit your experiment and not mine), I could only get 3 data points (you tested 3 zones). So I was saying that my data was not statistically significant.... or so I think, I haven't gone that far with it.

    But as you said, the difference between the old minimum and no-get-away skills is 95 points, so the percentage of the old minimum to the no-get-away skill is going to increase as the difficulty of the zone increases. What I would have expected just from thinking about this from a developer's standpoint is that if you are at the old minimum for a zone, regardless of which zone you're in, you would catch the same amount of good fish in each zone. In plain English, if you had a skill of 130 in STV, which is the current min for the zone, you would catch good fish 30% of the time. Likewise, if you had a skill of 480 in the Frozen Sea, which is the current min for the zone, you would catch good fish 30% of the time. This is not the case, as a skill of 480 in the Frozen Sea would net you a 70% chance to catch a good fish.

    I'm not saying this change is terrible, but is 70% not just a little absurd for that skill level? If I had the time, I would level another character's fishing to that point and throw a couple hundred casts, but I'm not in that situation (since the patch could be tomorrow) and it's not worth my time honestly. Just as a prediction though, if you have the absolute minimum skill of 480 and tried to fish in the Frozen Sea, I highly doubt you would catch fish even 50% of the time.

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