[Fishing] Oddness on my fishing skill.

  1. Rigami <Angler>, 3 years ago:

    This has been a minor annoyance for a while and first I thought it was in my head, but now I am not so sure.

    For a few months now I am still waiting on the one that didn't get away to get my Salty title and the turtle. So I have been fishing every day.

    Numerous times I have to keep recasting to land in the node. When the miss does happen it takes 5-6 more times before I will hit the node again (sometimes longer). Also my cast will occasionally time out (never jumps). Maybe 1-2 times a day.

    I thought maybe the STV fishing pole was cursed (yea I know, typical fisherman thinking. :). So I switched back to my jeweled pole and that seemed OK. I have noticed the casting is different to the STV pole. Casts closer to shore (seriously).

    I switched back to my STV fishing pole and same started to happen again. Very annoying. So the other day while fishing in Northrend I just put on my STV pole and remained in full armor. I found the annoying missing the node disappeared. If I did miss it casted correctly in 1-2 retries.

    After some playing around it appears if my skill goes over 600 then I will experience timeouts/miscast more frequently. I have yet to timeout with <600 skill.

    Skill level still applies to not fishing up junk though.

  2. Marlburo <Extremely Salty>, 3 years ago:

    I can only speak about my own personal experiences.....but it sounds to me like you might need to stop fishing for like a day cause its getting in ur head lol! AFter days upon days of fishing in a row i swear I start to see patterns and things. EL can speak on this better than me there shouldnt be any difference to the game what pole you use?

  3. el <Nat Pagle's Love Child>, 3 years ago:

    It is human (and Gnomish) nature to try and find patterns, even where there are none...

    The position of the bobber is random (picture) each time. A streak of "misses" can occur for no reason.

    It is possible that the average distance from the shore is different for different poles. I know that the higher (altitude) you are, the closer to the shore the bobber tends to land. Since the maths appear to use basic trigonometry, it would be logical for the calculation to start from the tip of the pole. Hence longer poles would cast further away. But the actual differences here (for the same race) are tiny.

    The main factor in time-outs is ping time. There are 2 delays as the bobber splashes: The splash coming from the server to you, and your reaction going back to the server. Best advice with a high ping is to click just before the cast bar runs out, even if the bobber hasn't splashed yet.

  4. Rigami <Angler>, 3 years ago:

    Well it has been 3 months since I posted that and the issue is exactly the same. I have tested it a number of times now. Finally checked testing with a GM.

    If I am >500 in my fishing (450+buffs) then I will miss the node slightly more then normal and occasionally time out. If I am >600 skill then it is plainly noticeable and pretty much not worth fishing with the number of misses/time outs.

    GM who was watching it said that my only way to resolve the issue was to report it to development and that I don't raise my fishing skill above 500. -_-''

    I am only waiting on the turtle and rare fish for my Salty, so it isn't a big a deal having a lower skill. Time outs are annoying though. Gave my fishing loadout the title of "The Patient" :D

  5. Christhina <Angler>, 3 years ago:

    Rigami, this is interesting.

    I haven't particularly noticed this issue myself - I fish on three alts, all using a +30 or in a couple situations a +20 pole - but for sure all have the Weather Beaten Hat - so the lowest skill I'm usually fishing with is 545 (450 + 20 + 75).

    Here is the question I would like to know: When fishing, what is your ping (hover over computer icon on toolbar) when fishing skill below 500, and what is it when above?

    Alternatively, can you do 20 casts, 2 groups of 10 - one at "low" skill, one at "high" skill (please stay in the same area, River's Heart in Sholazar strikes me as a good place) - and, if you travel, wait 30 seconds after having moved... for each cast, record - ping - skill - node landed/not landed - bobber splash visible

    It's a bit of data, and a very small sample - but maybe still a pattern can emerge?

  6. Rigami <Angler>, 3 years ago:

    When I get more time I might try longer. 78 is avg ping (around 76-80)

    Cast set 1:
    490 skill.
    Time outs: 1 (first cast)
    Node hits: 7
    M-H-H-H-H-H-M-H-H-M

    Cast set 2:
    500 skill.
    Time outs: 1 (last cast)
    Node hits: 4
    H-M-H-H-M-M-M-M-H-M

    Cast set 3:
    600 skill.
    Time outs: 0
    Node hits: 4
    M-H-H-H-M-M-M-H-M-M

    Cast 4: (sanity)
    490 skill.
    Time outs: 0
    Node hits: 7
    M-H-H-H-M-H-H-M-H-H

    Just so I am not going crazy. There is no other stat that impacts fishing except the fishing skill?

  7. el <Nat Pagle's Love Child>, 3 years ago:

    From the data you have presented, your theory appears to be based on the difference between 0 and 1 out of roughly 5-15. That's simply nowhere near enough data and difference to conclude anything.

    Keep in mind that internet architecture is, by design, inconsistent in its performance - routing is "emergent" not mechanical. It's inherently variable. It will play tricks on you.

    Aside from a much larger sample (probably hundreds of casts at each skill point), and a wider spread of skill points (to reveal the wider pattern), you need to control minute-to-minute variations in net traffic. For example, if you start testing at 500, and then test at 600, the only thing you may be providing is that there's more net traffic hitting Blizzard's servers at a certain point in the evening.

  8. Grank <Salty>, 3 years ago:

    Three things.

    First, El's observation that it is human (and Orcish) nature to see patterns where none exist is bang on. We humanoids expect that random things will come out fairly homogeneous, with all possibilities being represented roughly evenly regardless of sample size. This is far from how random truly works.

    Second, despite what I just said it is widely known that computers are not all that great at producing true random results. I'm fairly certain that the numbers generated in the game are about as good as pseudo-random numbers can be but there is a very, very small chance that there is some unwanted influence happening that could be noticeable.

    Last, you would need a super huge sample and an unambiguous way of separating near hits from near misses (eliminating observer bias) in order to establish any trends, and like El stated you would have to limit all other variables. The first problem that I can see is that it would be near impossible to ensure that you are positioned at exactly the same spot relative to each pool when you fish it, and this in turn could be a significant factor in determining your hit to miss ratio.

    Having said all that (and coming from a long line of avid fishermen), I know that in real life they will employ no end of strategy and ritual in order to influence their 'luck.'

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