I've been working away at my quest for my turtle mount, and I'm getting a bit tired of running up and down the river in Crystalsong Forest. So I was thinking about fishing from the same pool but turning off my autoloot, so that the pool never empties unless I deliberately loot something (hopefully my mount!). So here's my question - are the pool contents fixed as soon as it spawns, or is each catch independent? This lazy-elf's strategy will only work if the pool contents aren't fixed.
[Fishing] Pool catch rates - random or fixed once spawned?
If memory serves, it's set when the pool spawns. If not, it's set when you loot (or when loot is available), which would result in the same thing. Your plan won't work.
And besides, once you pull up the loot window, the fish are...fished. Not putting the items into your bag doesn't prevent those items from 'coming out of the pool' so to speak. Try it out...don't loot the items from the pool, just close the loot window. After doing this a few times, the pool will despawn, just as if you'd looted the items.
For both reasons, you're out of luck ;-)
Thanks Thalen! I confirmed the emptying of the pool a little while ago. I really don't mind the travelling, it's that I don't want all the glassfin minnows and pygmy suckerfish. I can make Elixir of Water Walking and pygmy oil, but I've got more of both than I know what to do with. To tell the truth I'm not sure I'd take the chance with turning off autoloot, I'd probably end of losing my mount by recasting by mistake. Still, I am interested in the fixed/random aspect. Can anyone confirm Thalen's memory that it's set when the pool spawns? :)
Can anyone confirm Thalen's memory that it's set when the pool spawns? :)
The point is: it doesn't matter - whether generated at catch or pre-determined, the end result is the same, and nothing you can do alters it. Closing the loot window "without looting" does not put the fish back - it is effectively just a shortcut to looting whatever is in the window and immediately destroying it.
Note that that also means that, short of a blizzard developer hopping in and giving the answer, there is no way for players to find out which of the two ways it is.
From my programmer's point of view, I'd guess they generate the loot when you catch it - that way they don't need to store what is in the pools, and only need to store how many catches are still left in the pool.
Thanks Yoco! It's just idle curiosity about the fixed/random question, since as you said, it really doesn't matter lol. And you never know about a dev hopping in, El's Extreme Anglin' is THE place to go for fishing matters after all :).
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