Introduction

The Lurker Above is an achievement. It is required to complete the Accomplished Angler, and gain the title "Salty".

To complete The Lurker Above you must "catch" the Lurker Below. The Lurker is a boss in Serpentshrine Cavern, the raid dungeon in the centre of Coilfang Reservoir, Zangarmarsh. You do not need to kill the Lurker Below, only cause it to appear.

Serpentshrine Cavern was intended for 25 people at level 70. You will need to be at least level 70 to enter Serpentshrine Cavern.

Preparation

Lurker Above

The hostile creatures in Serpentshrine Cavern can still deadly to anglers at high level: It is not recommended to try and fight (or stealth) your way to the Lurker's Strange Pool by using the bridges. Fortunately with a little preparation, it is possible to reach the Lurker Below and catch it - alone, and without fighting anything, as low as level 70.

You will need 2 special things to attempt this solo:

  1. A method of walking on (or above) water.
  2. A method of jumping without taking normal fall damage.

If you do not have suitable class abilities, the easiest solution to gain is Elixir of Water Walking (from the daily fishing quests or made by Alchemists) and Noggenfogger Elixir (sold by Marin Noggenfogger in Tanaris, after completing a short series of quests). Slow fall is only one possible outcome of drinking Noggenfogger Elixir, so buy at least 10-20. Since the method can be hard to get right first time, I suggest you bring plenty of both elixirs. Another good method of gaining slow fall is to use Evonice's Landin' Pilla, the reward from a quest in the Searing Gorge. This guarantees 10 seconds of slow fall, but has a 30 minute cooldown.

Gummo provides a list of other items and abilities that allow slow fall or fall damage reduction:

Walkthrough

To enter Serpentshrine Cavern, swim out into the middle of Serpent Lake, to the centre of the large pumping station. Dive down underwater, and swim through the tube until you surface in a cave. The entrance to Serpentshrine Cavern is behind the large waterfall in front of you.

You will need to group with at least one other person to form a raid party. You do not need 4 people to cross the waterfall (which were originally required). The second person does not need to visit Serpentshrine Cavern. They can be of any level. Having trouble finding someone? Letarian comments:

"Actually the person in your raid does not even have to be online. I usually get a random person to join the raid with me on my level 1 bank alt, then log over to my main and get promoted to leader. The other person can then leave."

Zemalf's video below shows the route to the Lurker's Strange Pool. This route is also described below. You may need to use a slightly different method to jump down onto the water, since master dwarf uses his priest Levitate spell.

Enter Serpentshrine Cavern and take the large elevator down.

Run forward and to the right along the path. Go up the ramp to a second smaller elevator. Take this elevator up.

The Jump

Jumping Down towards the Lurker Below

You have now reached the point where you need to jump down into the water. For best results, you will jump from the far left side of the ledge, close to the wall (different to the angle shown in the video). But don't jump yet!

The water contains extremely deadly fish. If you jump into the water, the fish will eat you. If you simply consume a water walking elixir (or similar ability) and jump, you will hit the water like it is rock. That removes the elixir effect, and the fish eat you. Those fish are hungry!

So you need to avoid fall damage, either by slow falling or reducing fall damage. If you are following the easiest solution, drink the Elixir of Water Walking, then drink several Noggenfogger Elixir until you gain the Slow Fall effect, then jump quickly so that the Slow Fall lasts long enough to reach the water. Take care moving, as Micha notes:

"Water walking does not force you to stay above water. If your camera is at a sufficient downward angle, which is very likely on the downward jump used in this method, and you press forward, you will sink into the water even with water walking. So if you were holding the forward key while you jumped, you would end up popping right into the drink."

It may be possible to jump so far away from the deadly fish that you can drink an Elixir of Water Walking and jump out of the water, before the fish attack you. This is not reliable. And those fish are still hungry. Classes that are able to survive a couple of hits from the fish (such as warriors), may be able to jump into the water and swim up onto one of the pipes, then start water walking.

Still dying? Try Miodrag's suggestion:

"I found a much easy way - the only thing you need is Lesser Invisibility Potion and walking on water potion. As you get to cliff just pop the invisibility potion and jump into the water. As soon you are in the water, use a walking on water potion and jump out. This invisibility potion gets you into another dimension where you can't see any mobs, so it's safe. It lasts 15 seconds so it's more than enough."

Strange Pool

Once you are safely down and walking on the water, run forward over the water until you reach the Strange Pool. The Strange Pool is right in the middle of the very large lake you jumped onto. It is a large pool with a bright blue swirling cloud in the middle - like Pure Water, but larger (pictured at the start of this guide). There is a small platform around the pool, which you can stand on safely.

Take off your gear to save repair costs. After you catch the Lurker, you will probably die.

Now fish from the Strange Pool like any other pool or school. You should be able to fish the Strange Pool with fishing skill 1. Eventually you will "catch" the Lurker Below, and gain the achievement.

This topic draws on strategies and comments made in the forums - thanks to everyone that contributed. For further information and tips, read this forum topic and this discussion.

Learn More

Completing achievements? These guides will help complete individual Achievements:

Comments about The Lurker Above

Below are readers' comments about "The Lurker Above":

Soloing the Lurker

  1. Spleen, September 2008:

    First, i hope no one has posted this strategy yet. I checked around and didn't see anything like it.

    I was able to "solo" the Lurker Achievement on the beta servers. It's not all that hard, it just takes some planning. Here's what you need:

    Minimum:
    A way to walk on water
    A way to avoid falling damage (slow fall, pally bubble, blink, etc.)
    300(?) fishing skill

    Method 1:
    4-9 other players (not sure exactly)

    Method 2:
    1 other player
    some way to kill yourself

    The first obstacle is getting past the waterfall entrance. In method 1, the waterfall entrance opens up the way it normally would, by having a minimum number of raid members, which is either a total of 5 or 10 (I forget which).

    In method 2, you only need one other player. Invite this person into a raid group, and they're part is done as long as they don't leave the group; they can go and continue to do whatever they want. Now go up to the waterfall and kill yourself. When you run back as a ghost, you will be able to run through the waterfall. Resurrect on the other side, and go in.

    One other method is to have another raid group open up the waterfall for you, but you still need at least one other person in order to form a raid group and enter.

    Once inside, however you did it, go to the ledge between the second elevator and before the first pull. Activate your water walking. Now jump off the ledge and fall to the water. Activate your method for avoiding fall damage. Now you can walk all the way to the Lurker's pool without any of those nasty fish getting in your way!

    Lastly, be sure to remove any gear that you want to avoid taking durability damage. The achievement only requires you to fish him up, but he will instantly aggro you once you do so and very likely kill you.

    http://i47.photobucket.com/albums/f165/spleenseer/WoWScrnShot_091208_145320.jpg

    You're now one achievement closer to the Salty title!

  2. Verissi, September 2008:

    *smacks forehead* I totally forgot about the minimum raid size. Great tips! I'll be doing this very soon :-)

  3. Gummo, September 2008:

    Good to know this fishing achievement is soloable without killing anything. My pacifist rogue should be able to do it (and thanks for the minimum raid size and how to get around it; I couldn't get in before, and now I know why). I should be able to stealth there and fish.

  1. Swoosh, September 2008:

    Is this achievement retroactive? I'm not in the beta group.

  2. Cozmic, September 2008:

    I Solo'd the Lurker a few days ago, it was very easy. I bought the Slow Fall cape from Skyguard rep and used a Water Walking potion from the Fishing daily quests.

    I'm not sure if they changed the minimum raid outside of the instance but I was the only one there with one person in my raid group doing there own thing somewhere else.

    Happy Catch'n

  3. Swoosh, September 2008:

    Good idea with the slowfall cape. Was thinking about the Noggenfogger elixir as 1/3 gives slowfall.

  4. el, September 2008:

    The achievement is not retrospective.

    It would be useful if we could make a list of all the "slow fall" items. And strategies are most welcome too.

  5. Swoosh, September 2008:

    Regarding Method 2 by Spleen.

    I didn't need to kill myself. Just had a guildie invited and converted to raid, ran straight in without any problems.

  6. Gummo, September 2008:

    Here's a list of slow fall items:

    Engineering only:
    Parachute Cloak
    Flexweave Underlay (WotLK)

    Sha'tari skyguard revered
    Skyguard/Skywitch's Drape

    Horde shield-user only:
    Olaf's All Purpose Shield

    Vendor in Feralas:
    Colossal Parachute (only lasts 20 minutes in inventory)

    Quest:
    Noggenfogger (1 possible effect is 12 seconds of slow fall (used to be 2 minutes))

    Seasonal quest:
    Hallow's End Pumpkin Treat (1 possible effect is ghost form + Levitate for 20 minutes)
    Stock up on these if you can't slow fall in other ways.

    Mage:
    Slow Fall (spell)

    Priest:
    Levitate (spell)

    Not slow fall effects, but allows falling with no damage:
    Paladin:
    Divine Shield/Blessing of Protection

    Mage:
    Ice Block
    Blink, if timed right.

    If you can target a critter on the floor, a Warrior or Druid can do Charge/Intercept or Feral Charge; again, timing is tricky.

    Falling with reduced damage, I don't know if any of these will work:
    Druid:
    Feline Grace

    Rogue:
    Safe Fall (+Duskbat Drape)

  7. Pipre, September 2008:

    The problem isn't the falling (you land in water) it's the evil fish IN the water that will beat you up.

    I can make it to the first pipe easily enough, but I've got almost 20k armor which mitigates most of their damage. I've even had them knock me into the water when I had water walking on. I believe the only kind of water walking that will keep you from being hit is levitate since you are above the surface of the water. Slow fall is a must, as well as potions.

  8. Maybella, September 2008:

    Spleen wrote:

    The first obstacle is getting past the waterfall entrance. In method 1, the waterfall entrance opens up the way it normally would, by having a minimum number of raid members, which is either a total of 5 or 10 (I forget which).

    After reading this guide, I set out to do this on the Beta. Since reading that I would need a way to kill myself, I travelled to Feralas to get a Videre Elixir (http://www.wowhead.com/?item=11243). But when arriving at Serpentshrine cavern and creating a 2-person raid using a friend's account, I found it was not necessary to kill myself. I simply stood in front of the waterfall and it opened up, despite being in only a 2 person raid.

    After that, I just levitated down and fished him up, easy as can be. :D

    So I just wanted to throw this out as a possible correction.... I didn't seem to need to be in a larger raid to get the waterfall to open- a 2-person raid worked just fine.

  9. Cozmic, September 2008:

    Maybella wrote:

    So I just wanted to throw this out as a possible correction.... I didn't seem to need to be in a larger raid to get the waterfall to open- a 2-person raid worked just fine.

    Same for me when I did it on the Live Servers.

  10. Mitzy, October 2008:

    As for the regular stealth run, I don't think it's possible. There are patrolling mobs (can't remember the name, they look like Bog Lords) that see through stealth.

  11. Astragal, October 2008:

    Did this today and had some problem entering as a two person raid group.

    First thing I grouped with one other guild member and converted to a raid but was not able to get past the waterfall. It was not a latency issue (66ms was normal) and realm instances appeared fine from asking. I tried twice with other level 70 people and it was the same. I then tried the 'die outside' option suggested but as druid I had no way to suicide and tried dying in the water closed to entrance. But on reaching body it was too far to get the res button inside the SSC instance entrance. So I ressed close to the repair guy there. And to my surprise, I was able to simply walk into instance.

    I have seen some issues with the waterfall animation and occasionally not being able to get in first try in raids etc. Perhaps it was just a bug or 3.0.2 issue. But dying and res, then enter worked for me.

    Do remember to convert to raid and also that the other person is high enough level for the instance. If it is a problem try this.

    From then on I followed the instructions, took a Noggenfogger potion (note it took 11 drinks to get the slow fall buff so take plenty) after a water walking potion, slow fell, ran to Lurker spot and fished him up. I caught 10 fish/ items before getting the Achievement notice, which was before the pool animation disappeared, Lurker arrived and I died instantly :)

    Stats from fishing 'The Strange Pool'

    http://www.elsanglin.com/fish/strange_pool.html

    3 x Stranglekelp
    7 x Raw Greater Sagefish

    1 x Lurker (not recorded as fish)

  12. Zemalf, October 2008:

    Two person raid group works fine. Just run back a bit and run towards the waterfall, it should disappear. If it doesn't for some odd reason, just try again.

    I did a video to show how it's done (posted on the other thread concerning this achievement as well): http://www.youtube.com/watch?v=Z2GPZwpkwPg

    while doing the video, I first ran to the waterfall solo and then converted to raid group while standing next to/in it. This didn't work, so I ran back a bit and then ran back and got in. If you're already in a raid group when you come out of water at coilfang and run to SSC, it works.

    Do not kill yourself to get it, just run in, if it doesn't work, try again.

    p.s. the other person in the raid group can log out - the raid group is still valid as long as either "leave party", so you can ask a friend or guildie who's just about to log out to "join" you.

    EDIT:
    Mitzy wrote:

    As for the regular stealth run, I don't think it's possible. There are patrolling mobs (can't remember the name, they look like Bog Lords) that see through stealth.

    No, there are no enemies on the way (check my video). Just the Coilfang Frenzy in the water (the reason why waterwalk/levitate is required).

  13. Threk, October 2008:

    I did this tonite after several tries. I died the first 4 times cause the Frenzied Fish still kept agroing on me.

    I tried to jump off twice on the left side and twice off the right side, both with no succes. So I thought I was either really unlucky or doing something wrong. I used the Colossal Parachute btw so I had to wait 60 min each time on the CD of my HS :'(

    The 5th try I walked down the ledge towards the first pack of mobs, just out of agro range. Then I jumped off the left side and it worked /cheer

    Thought I'd share this info before people get as annoyed as I did ;)

  14. Vicenti, October 2008:

    I did this with my bro last night, he’s a priest and I’m a lock. For anyone considering it, this is a well easy achievement to pick up, there’s only on slight snag and that’s getting down to the water safely. My bro was able to do it easily, using his priestly levitate spell he was able to float down and cross the water without incident. I on the other hand had no such easy ride.

    I used the water walking elixir in combination with the slow fall provided by the Skyguard cloak. When I hit the water it seemed I was either able to take a few steps, then fall through and get savaged by the fish, or I would glide down and carry on straight through the surface of the water. Quite frustrating having to wait for the 15 minute cool down on the cloak before being able to try again.

    As mentioned by a previous poster, there is a pillar that juts out of the water, on my last attempt I landed near enough it for my bro to res me and I then swam to the pillar and hopped out of the water to safety.

    Now I didn’t have opportunity to test this, however, as I slow fell on the last attempt I seemed able to steer myself out across the water. So I’m thinking it may be possible, if you jump from the far left of the platform, to slow fall and glide all the way to the pillar, or if not so near that you can swim the rest of the way with maybe the help of a health pot.

    Once on the pillar I found I was able to use the water walking elixir and run around all over the place without falling through, or agroing the fish. The only difficulty seems to be with making the fall without going through the water, so if you’re having problems with that, try jumping and gliding as near to the pillar as possible. Having a helpful priest around wouldn’t go amiss too :-)

  15. Triseult, October 2008:

    I tried doing the Achievement with a Slow Fall effect from Noggenfogger, and the Water Walking potion. Somehow, I couldn't pull it off. I also tried just using the Water Walking potion: jump in the water, jump out, and use the potion. Result: failure, as the fish ate me up and broke the potion.

    I'm a Dr00d, so what I did is stealth past a few mobs, then go down near the water using a slanted pipe. Pop the Water Walking, and walked over to Lurker.

  16. Noodleguitar, October 2008:

    I was also able to enter with a 2-man raid.
    After the second elevator, I used a water walking potion and my Skyguards drape. I landed in the water instead of on top of it, but I quickly jumped before the fish found me.
    From there it was an easy way to Lurker and the achievement.

  17. anniefish, October 2008:

    Did this last week with a guildie Shaman who also needed the achievement.

    Took 3 noggenfoggers to get slow fall, drank the waterwalking potion, jumped, hit the Skyguard cape, landed safely. (We jumped from the far left corner after the second elevator.)

    Stayed in the middle of water, walked to Lurker.

    I went first and caught Lurker, got the achievement and we both died. The shaman rezzed and then rezzed me (I didn't accept the rez) and then he fished up Lurker for the achievement.

    Shaman = 2 deaths
    Me = 1 death

    Easy peasy. We were out of there in like 20 minutes total.

    Guildies got a good laugh on guild chat when they thought we were two-manning Lurker :)

How to solo The Lurker Above (Fish Lurker Below in SSC)

  1. Gihelle, October 2008:

    So, I got my attunement on how to fish Lurker solo 2 days ago (10/14), and I want to share with you. :)

    You fish Lurker Below in Serpentshrine Cavern. If you haven't cleared any trash there, you will be attacked by Frenzies once you swim in the water there.

    What you will need:

    - Elixir of Water Walking
    - Noggenfogger Elixirs (bring a lot)

    If you're a Mage, you can use Slow Fall instead of Noggenfogger, if you're a Priest, you can simply use Levitate.

    Get to SSC (you'll need a raid group), you'll be here after taking 2 elevators.
    http://xs132.xs.to/xs132/08424/wowscrnshot_101508_071518408.jpg

    Take the Water Walking Potion and start spamming Noggenfogger until you get the Slow Fall effect, then drop to the water. Why? Because, when you take a Water Walking potion, water will be treated as floor. And you'll drop from somewhere high enough to take fall damage, and remove the water potion effect. If you get to swim in the water, you're dead.

    Once you land in the water, start walking to Lurker's platform.
    http://xs132.xs.to/xs132/08424/wowscrnshot_101508_071544495.jpg

    Lurker's Platform looks like a debris with a giant shining pool on the center, you can see an overview here:
    http://xs132.xs.to/xs132/08424/wowscrnshot_101508_071639135.jpg
    Beware to not fall in the water, Water Walking Potions bug a lot for me.

    Here's the screenshot of me getting the achievement.
    http://xs432.xs.to/xs432/08424/lurker302.jpg

    And that's it! Unlike fishing Gahzranka, you don't get saved to SSC if you fish Lurker. But be sure to fish it naked, or else you'll take some unwanted durability hits ^_^

    Sorry for the bad english. Hope this is useful to you.

  2. Cozmic, October 2008:

    I am not sure if I am doing something wrong but when I tried I drank the potion then used my Skyguard cloak giving me slow fall but when I hit the water I didn't walk on it I fell through and the fish killed me. Any help?

  3. Micha, October 2008:

    I used this method myself, and I used the same items, so I'm not sure what your issue is. I can only see a limited number of possibilities, though.

    The point of the slow fall is to avoid fall damage. Any damage at all will break water walking. If you're popping the cloak too early, and you end up taking even one damage from the fall, you will end up in the drink, and the fish will spawn. However, I think the fall really isn't long enough for it to matter whether you hit the cloak early or late. Try it later in the fall, though, _after_ you a jump, a few seconds before you're going to hit the water. I don't think this is what killed you, but it's something to think about.

    There are a few other possibilities, too. You could have simply gotten unlucky and hit a glitched spot. There seem to be some areas like that which are unfriendly to water walking down there. Since you supposedly sunk on contact, this probably isn't it.

    You also could have strayed too close to the naga. It's very possible to aggro them if you don't jump to a far enough spot. They do have ranged attacks that will hit you and drop you into the water, even from their platforms. I died because of this on my first test run on the PTR. They might have popped you without you realizing it right as you hit the water.

    There _are_ also some bugs with certain abilities that prevent this method from working sometimes. For instance, levitate is very questionable when trying to reach Lurker in SSC, but that's a buggy ability by itself. I watched a priest get eaten twice because of levitate bugs where she just spontaneously fell into the drunk (edit: drink. I think I was channeling Nat for a moment there :P). You said potion, though, so this probably isn't it.

    This method also might have been hotfixed since I did it, but I seriously doubt that.

    Lastly, there's one answer which you may not like: you simply ran into the water without realizing it. Water walking does not force you to stay above water. If your camera is at a sufficient downward angle, which is very likely on the downward jump used in this method, and you press forward, you will sink into the water even with water walking. So if you were holding the forward key while you jumped, you would end up popping right into the drink.

    I think this covers just about everything. If any of this works, let me know.

  1. Blahbar, October 2008:

    Soooooooooooo, I did it with JUST water walking potion and that is it. The timing was really lucky/tricky. I jumped into the water and IMMEDITILY jumped back out and poped my water walking potion before the fish spawned. Took about 5 trys but I got it.

  2. NiceBloke, October 2008:

    Gonna try this at the weekend (Undead Priest).

    Stupid questions time:

    1] How do I get to Serpentshrine Cavern?

    2] Can I start a Raid by myself or do I need another player?

    Thanks.

  3. Cozmic, October 2008:

    SSC is in Zangamarsh where the other instances are located ( Slave Pens, Underbog, Steamvaults). The instance is behind the waterfall straight ahead as you get out of the water. You need to have a raid group to enter the instance, which is a minimum group of two converted to a raid group. Hope this helps.

  4. Cozmic, October 2008:

    Micha wrote:

    I used this method myself, and I used the same items, so I'm not sure what your issue is. I can only see a limited number of possibilities, though.
    The point of the slow fall is to avoid fall damage. Any damage at all will break water walking. If you're popping the cloak too early, and you end up taking even one damage from the fall, you will end up in the drink, and the fish will spawn. However, I think the fall really isn't long enough for it to matter whether you hit the cloak early or late. Try it later in the fall, though, _after_ you a jump, a few seconds before you're going to hit the water. I don't think this is what killed you, but it's something to think about.
    There are a few other possibilities, too. You could have simply gotten unlucky and hit a glitched spot. There seem to be some areas like that which are unfriendly to water walking down there. Since you supposedly sunk on contact, this probably isn't it.
    You also could have strayed too close to the naga. It's very possible to aggro them if you don't jump to a far enough spot. They do have ranged attacks that will hit you and drop you into the water, even from their platforms. I died because of this on my first test run on the PTR. They might have popped you without you realizing it right as you hit the water.
    There _are_ also some bugs with certain abilities that prevent this method from working sometimes. For instance, levitate is very questionable when trying to reach Lurker in SSC, but that's a buggy ability by itself. I watched a priest get eaten twice because of levitate bugs where she just spontaneously fell into the drunk (edit: drink. I think I was channeling Nat for a moment there :P). You said potion, though, so this probably isn't it.
    This method also might have been hotfixed since I did it, but I seriously doubt that.
    Lastly, there's one answer which you may not like: you simply ran into the water without realizing it. Water walking does not force you to stay above water. If your camera is at a sufficient downward angle, which is very likely on the downward jump used in this method, and you press forward, you will sink into the water even with water walking. So if you were holding the forward key while you jumped, you would end up popping right into the drink.
    I think this covers just about everything. If any of this works, let me know.

    I just re did it today. It must have been my camera angle making me fall through the water. Thanks for the help. Need Pinchy now :(

  5. Yoco, October 2008:

    Thanks for the guide! I managed to get the achievement completed on my mage with the help of your screenshots.

  6. Nivmizzet, October 2008:

    Thank you so much for this, I've been thinking how I was going to fish the lurker below when my guild didn't progress too far in terms of raiding. I'm going to give this a shot later on tonight. Thank you! :) :)

  7. Kemtgor, October 2008:

    Thank you! While I've not tried this yet, this was one of the two parts of the achievements I was worried about -- I can keep fishing and try to get a Pinchy and the One that Got Away, but persistence doesn't get me into a raid for SSC, nor does it change the STV Extravaganza. This is one less roadblock in my path, hopefully. Thanks again!

  8. Morganna, October 2008:

    Thanks for this works like a charm, just a quick note to say use your pots before you jump, I made the mistake of jumping and trying to use it (noob - I know) went though the water & was fish food.

    Now just the one that got away left to get!

  9. Idoru, October 2008:

    I just couldn't get the Water Walking elixir to work, no matter what I did I always ended up being fishfood. Even when standing on a pipe next to the water and just walking forward, I would go under.

    So, I used Invisibility potions and Skyguard's Drape (10 sec. slow fall).

    Got as close as I could to the first pack, and used the first Invisibility potion. Ran to the next platform, and just before the second pack I jumped off the left side towards the pipe that goes into the water. Landed on the pipe and had to wait for CD on Invivibility potion, before I could use another to swim to the next pipe, that comes out of the water and goes up to the platform above Lurker's platform. Waited for CD on Skyguard's Drape (yaaawn 20 min) then jumped down and landed on Lurkers platform.

  10. Pipre, October 2008:

    You could have used that time to get closer to the 1000 fish achievement (If you aren't already there)!

  11. Sore, October 2008:

    I will also point out that it is currently the Halloween Holiday in the game - you might be able to get transformed into a Whisp or a Ghost from a wand or from random Trick or Treating. Whisps and Ghosts also have the ability to walk on water...so, something to consider as well.

  12. Zemalf, October 2008:

    I made a video showing how this is done solo: http://www.youtube.com/watch?v=Z2GPZwpkwPg

  13. SoFarKngFast, December 2008:

    I did this last night. Being a warrior, with no slow-fall ability, the easiest way I found was to:

    1) Buy a water walking elixir
    2) Buy an invisibility potion (18 seconds)
    3) Follow the directions in the video
    4) Equip Azure Silk Belt
    5) Right before getting in the water, I walked half-way down the ramp (not aggroing the mobs, I did that once and promptly died) popped my invisibility, jumped in the water, swam like I've never swam before and got hit twice by the fish right as I made it to the pipe
    6) Pop water-walking potion, walk-over to the pool (Don't forget to unequip your gear to save some repair costs) and fished it up

    Now, to cach Mr. Pinchy...again...

  14. Bubunya, January 2009:

    Thanks a lot!
    Helps me a bunch :O)
    Now only two left, and one is a STV...:O(

  15. Kreight, February 2009:

    I managed this as an 80 prot warrior with no pots, and I'm guessing that other tank classes might be able to swing it.

    For starters, I didn't jump in as the same spot as the dwarf in the video. If you head down the walkway to the first platform and hug the side away from the mobs you can make it by without aggroing them. There are other roving pats further up the walkway, so you have to time it so they're at their furthest when you get there. You should be able to make it past the first platform with the mobs and make it to the second.

    At that point, you're a little closer to that first pipe you can see from the ledge where you would have jumped. That's what you're aiming for. I had some +40 STAM buff food that put me in the low 30K hp range. I popped Last Stand, Shield Wall and a +dodge trinket I have and jumped in. Not long after the biting started I hit Enraged Regeneration. I managed to make it to the pipe with a few seconds to spare. You've got to get out of the water fast, because if you're not out far enough the bitings will continue.

    At that point I took a breather. I ate again and filled up the health bar, then waited until everything but Shield Wall was off of cooldown.

    At this point you can look off toward where you're heading and see the Strange Pool. There's another pipe that's relatively close by. I popped Last Stand and the trinket again and swam over to that, with about half-health when I landed.

    This pipe goes up to a walkway and back down the other side. There are mobs in either direction, but far enough away so that you won't aggro them. Once you've run as far as you can, the Strange Pool is within spitting distance. For good measure I waited for Shield Wall to come off of cooldown, then used everything again and made it to the walkway of the pool with no problem.

    Then I stripped down, whipped out my pole (the Kalu'ak one, perverts) and fished myself up a Lurker. Then I died a horrible death, but not before whupping him across the face a couple of times.

  16. Azaguth, February 2009:

    I managed it at 72 on a DK (about 2 months ago), using path of frost and noggenfogger. I also managed to quickly die when he came up. XD

  17. Eltressa, February 2009:

    Just to add that if you're a paladin you can just bubble when jumping instead of using noggenfogger. So all you need is a water walking potion :)

The Lurker Above

  1. Jehzebel, March 2009:

    Just wanted to let my fellow fishing rogues know that for the slow fall effect, glyphed Safe Fall DOES work for the jump. Wether or not it works unglyphed, I don't know, but I thought y'alled like to know. Happy fishing!

  2. ILubLawn, March 2009:

    To all engineers, Parachute cloak or Flexweave underlay after a water walking pot works as well.

  3. Tengarth, March 2009:

    Slowfall is no longer a self-buff only for mages. So if you can get a mage guildie/buddy to go along then they can just cast slowfall on you.

  1. Cozmic, March 2009:

    Using the slowfall proc from Noggenfogger Elixir also works as well as the cloak from Sha'tari Skyguard
    Melee or Spell

  2. SaltyZhelda, January 2010:

    Super easy, I convinced a priest friend to spare a few mins of his time and we levitated / aspect of the packed our way through. Elixers/ water walking were not needed with the levitate, and after a few mins of catching sagefish I got the achieve ^^ As long as you remember to jump in and stay to the left after going up the second elevator, it's a piece of cake.

  3. Elements, July 2010:

    I can't believe what i just did - but I have to let everyone know it's possible!!

    I went to Serpentshrine cavern (as a Shaman) with no idea about the slow fall effects needed to stop the water walking effect from dissapating on impact.

    I jumped off & died, and returned to see if I could somehow manage it - and I did!

    I re-buffed water walking (just at the right time it would seem) upon landing, it kept me above water and somehow i took no fall damage?? Amazing. Glad to get this achievement out of the way :)

    Thus proving non-engineer, clueless Shamans can do this too! :)

  4. liquidsilver0o7x, May 2011:

    Me, a lvl 85 DK and a guildie a lvl 85 Shaman went in so i could get the achiev.
    I used my path of frost w/ the glyph so that i take less fall damage. It did break when i fell but i jumped quick and hit path of frost again and hopped right back up and coasted across to the strange pool.

    We decided that when i fished him up that we'd give it a go and try to kill him. . . WE DID! just the two of us! So, i got my achiev and now we can now say we two manned the lurker!

    In any case, that was fun as heck!

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